mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Make DolphinQt2 strings more like DolphinWX strings
Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef
is merged.
This commit is contained in:
@ -76,14 +76,14 @@ void MenuBar::EmulationStopped()
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void MenuBar::AddFileMenu()
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{
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QMenu* file_menu = addMenu(tr("File"));
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m_open_action = file_menu->addAction(tr("Open"), this, &MenuBar::Open);
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m_exit_action = file_menu->addAction(tr("Exit"), this, &MenuBar::Exit);
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QMenu* file_menu = addMenu(tr("&File"));
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m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open);
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m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit);
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}
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void MenuBar::AddToolsMenu()
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{
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QMenu* tools_menu = addMenu(tr("Tools"));
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QMenu* tools_menu = addMenu(tr("&Tools"));
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
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// Label will be set by a NANDRefresh later
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@ -106,13 +106,13 @@ void MenuBar::AddToolsMenu()
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("Emulation"));
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m_play_action = emu_menu->addAction(tr("Play"), this, &MenuBar::Play);
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m_pause_action = emu_menu->addAction(tr("Pause"), this, &MenuBar::Pause);
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m_stop_action = emu_menu->addAction(tr("Stop"), this, &MenuBar::Stop);
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m_reset_action = emu_menu->addAction(tr("Reset"), this, &MenuBar::Reset);
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m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, &MenuBar::Fullscreen);
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m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, &MenuBar::FrameAdvance);
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QMenu* emu_menu = addMenu(tr("&Emulation"));
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m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play);
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m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause);
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m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop);
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m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset);
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m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
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m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
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AddStateLoadMenu(emu_menu);
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AddStateSaveMenu(emu_menu);
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@ -122,7 +122,7 @@ void MenuBar::AddEmulationMenu()
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void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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{
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m_state_load_menu = emu_menu->addMenu(tr("Load State"));
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m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
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m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
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m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
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@ -138,7 +138,7 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
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{
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m_state_save_menu = emu_menu->addMenu(tr("Save State"));
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m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
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m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
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@ -187,7 +187,7 @@ void MenuBar::UpdateStateSlotMenu()
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void MenuBar::AddViewMenu()
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{
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QMenu* view_menu = addMenu(tr("View"));
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QMenu* view_menu = addMenu(tr("&View"));
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AddGameListTypeSection(view_menu);
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view_menu->addSeparator();
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AddTableColumnsMenu(view_menu);
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@ -198,7 +198,7 @@ void MenuBar::AddViewMenu()
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void MenuBar::AddOptionsMenu()
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{
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QMenu* options_menu = addMenu(tr("Options"));
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QMenu* options_menu = addMenu(tr("&Options"));
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options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure);
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options_menu->addSeparator();
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options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
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@ -209,21 +209,21 @@ void MenuBar::AddOptionsMenu()
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void MenuBar::AddHelpMenu()
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{
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QMenu* help_menu = addMenu(tr("Help"));
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QAction* website = help_menu->addAction(tr("Website"));
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QMenu* help_menu = addMenu(tr("&Help"));
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QAction* website = help_menu->addAction(tr("&Website"));
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connect(website, &QAction::triggered, this,
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[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
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QAction* documentation = help_menu->addAction(tr("Online Documentation"));
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QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
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connect(documentation, &QAction::triggered, this, []() {
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
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});
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QAction* github = help_menu->addAction(tr("GitHub Repository"));
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QAction* github = help_menu->addAction(tr("&GitHub Repository"));
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connect(github, &QAction::triggered, this, []() {
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
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});
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help_menu->addSeparator();
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help_menu->addAction(tr("About"), this, &MenuBar::ShowAboutDialog);
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help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog);
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}
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void MenuBar::AddGameListTypeSection(QMenu* view_menu)
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@ -257,7 +257,7 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
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{tr("Maker"), &SConfig::GetInstance().m_showMakerColumn},
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{tr("Size"), &SConfig::GetInstance().m_showSizeColumn},
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{tr("Country"), &SConfig::GetInstance().m_showRegionColumn},
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{tr("Quality"), &SConfig::GetInstance().m_showStateColumn}};
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{tr("State"), &SConfig::GetInstance().m_showStateColumn}};
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QActionGroup* column_group = new QActionGroup(this);
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QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
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@ -373,12 +373,12 @@ void MenuBar::InstallWAD()
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if (GameFile(wad_file).Install())
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{
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result_dialog.setIcon(QMessageBox::Information);
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result_dialog.setText(tr("Successfully installed title to the NAND"));
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result_dialog.setText(tr("Successfully installed this title to the NAND."));
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}
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else
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{
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result_dialog.setIcon(QMessageBox::Critical);
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result_dialog.setText(tr("Failed to install title to the NAND!"));
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result_dialog.setText(tr("Failed to install this title to the NAND."));
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}
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result_dialog.exec();
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