Make DolphinQt2 strings more like DolphinWX strings

Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef is merged.
This commit is contained in:
JosJuice
2017-07-23 12:58:32 +02:00
parent fb80c5398a
commit ce11b34e74
17 changed files with 94 additions and 83 deletions

View File

@ -76,14 +76,14 @@ void MenuBar::EmulationStopped()
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, &MenuBar::Open);
m_exit_action = file_menu->addAction(tr("Exit"), this, &MenuBar::Exit);
QMenu* file_menu = addMenu(tr("&File"));
m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open);
m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit);
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("Tools"));
QMenu* tools_menu = addMenu(tr("&Tools"));
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
// Label will be set by a NANDRefresh later
@ -106,13 +106,13 @@ void MenuBar::AddToolsMenu()
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, &MenuBar::Play);
m_pause_action = emu_menu->addAction(tr("Pause"), this, &MenuBar::Pause);
m_stop_action = emu_menu->addAction(tr("Stop"), this, &MenuBar::Stop);
m_reset_action = emu_menu->addAction(tr("Reset"), this, &MenuBar::Reset);
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, &MenuBar::FrameAdvance);
QMenu* emu_menu = addMenu(tr("&Emulation"));
m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play);
m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause);
m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop);
m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset);
m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
@ -122,7 +122,7 @@ void MenuBar::AddEmulationMenu()
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
@ -138,7 +138,7 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
@ -187,7 +187,7 @@ void MenuBar::UpdateStateSlotMenu()
void MenuBar::AddViewMenu()
{
QMenu* view_menu = addMenu(tr("View"));
QMenu* view_menu = addMenu(tr("&View"));
AddGameListTypeSection(view_menu);
view_menu->addSeparator();
AddTableColumnsMenu(view_menu);
@ -198,7 +198,7 @@ void MenuBar::AddViewMenu()
void MenuBar::AddOptionsMenu()
{
QMenu* options_menu = addMenu(tr("Options"));
QMenu* options_menu = addMenu(tr("&Options"));
options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure);
options_menu->addSeparator();
options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
@ -209,21 +209,21 @@ void MenuBar::AddOptionsMenu()
void MenuBar::AddHelpMenu()
{
QMenu* help_menu = addMenu(tr("Help"));
QAction* website = help_menu->addAction(tr("Website"));
QMenu* help_menu = addMenu(tr("&Help"));
QAction* website = help_menu->addAction(tr("&Website"));
connect(website, &QAction::triggered, this,
[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
QAction* documentation = help_menu->addAction(tr("Online Documentation"));
QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
connect(documentation, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
});
QAction* github = help_menu->addAction(tr("GitHub Repository"));
QAction* github = help_menu->addAction(tr("&GitHub Repository"));
connect(github, &QAction::triggered, this, []() {
QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
});
help_menu->addSeparator();
help_menu->addAction(tr("About"), this, &MenuBar::ShowAboutDialog);
help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
@ -257,7 +257,7 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
{tr("Maker"), &SConfig::GetInstance().m_showMakerColumn},
{tr("Size"), &SConfig::GetInstance().m_showSizeColumn},
{tr("Country"), &SConfig::GetInstance().m_showRegionColumn},
{tr("Quality"), &SConfig::GetInstance().m_showStateColumn}};
{tr("State"), &SConfig::GetInstance().m_showStateColumn}};
QActionGroup* column_group = new QActionGroup(this);
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
@ -373,12 +373,12 @@ void MenuBar::InstallWAD()
if (GameFile(wad_file).Install())
{
result_dialog.setIcon(QMessageBox::Information);
result_dialog.setText(tr("Successfully installed title to the NAND"));
result_dialog.setText(tr("Successfully installed this title to the NAND."));
}
else
{
result_dialog.setIcon(QMessageBox::Critical);
result_dialog.setText(tr("Failed to install title to the NAND!"));
result_dialog.setText(tr("Failed to install this title to the NAND."));
}
result_dialog.exec();