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Vulkan: Don't execute command buffer before shutting down
We don't need to, and this was causing occasional crashes on Adreno.
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@ -141,10 +141,6 @@ void Renderer::Shutdown()
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{
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::Renderer::Shutdown();
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// Submit the current command buffer, in case there's a partial frame.
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StateTracker::GetInstance()->EndRenderPass();
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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DestroyShaders();
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DestroySemaphores();
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}
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