enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-10-28 05:55:34 +00:00
parent 30ebbe9e6c
commit ce40a9964d
9 changed files with 581 additions and 18 deletions

View File

@ -111,6 +111,13 @@ extern "C" {
// Various Windows compatibility
#if !defined(_WIN32)
inline u32 _rotl(u32 x, int shift) {
return (x << shift) | (x >> (32 - shift));
}
inline u32 _rotr(u32 x, int shift) {
return (x >> shift) | (x << (32 - shift));
}
#ifdef __LINUX__
typedef union _LARGE_INTEGER