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enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -14,6 +14,10 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _ACTIONREPLAY_H_
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#define _ACTIONREPLAY_H_
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#include "IniFile.h"
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struct AREntry {
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u32 cmd_addr;
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@ -30,3 +34,4 @@ void ActionReplayRunAllActive();
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bool RunActionReplayCode(const ARCode &arcode);
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void LoadActionReplayCodes(IniFile &ini);
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#endif //_ACTIONREPLAY_H_
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