enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-10-28 05:55:34 +00:00
parent 30ebbe9e6c
commit ce40a9964d
9 changed files with 581 additions and 18 deletions

View File

@ -14,6 +14,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _ACTIONREPLAY_H_
#define _ACTIONREPLAY_H_
#include "IniFile.h"
struct AREntry {
u32 cmd_addr;
@ -30,3 +34,4 @@ void ActionReplayRunAllActive();
bool RunActionReplayCode(const ARCode &arcode);
void LoadActionReplayCodes(IniFile &ini);
#endif //_ACTIONREPLAY_H_