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DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
zelda ucode stuck for some weird reason) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3694 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,6 +27,9 @@ namespace DSPInterpreter {
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void Step();
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void Run();
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// See: DspIntBranch.cpp
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void HandleLoop();
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// If these simply return the same number of cycles as was passed into them,
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// chances are that the DSP is halted.
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// The difference between them is that the debug one obeys breakpoints.
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