Merge pull request #8747 from iwubcode/map-freelook

Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
This commit is contained in:
JMC47
2021-04-01 01:05:00 -04:00
committed by GitHub
25 changed files with 420 additions and 61 deletions

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@ -122,6 +122,8 @@ add_executable(dolphin-emu
Config/LogWidget.h
Config/Mapping/FreeLookGeneral.cpp
Config/Mapping/FreeLookGeneral.h
Config/Mapping/FreeLookRotation.cpp
Config/Mapping/FreeLookRotation.h
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCKeyboardEmu.h
Config/Mapping/GCMicrophone.cpp

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@ -0,0 +1,62 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/FreeLookRotation.h"
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include "Core/FreeLookManager.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "InputCommon/InputConfig.h"
FreeLookRotation::FreeLookRotation(MappingWindow* window) : MappingWidget(window)
{
CreateMainLayout();
}
void FreeLookRotation::CreateMainLayout()
{
m_main_layout = new QGridLayout;
auto* alternate_input_layout = new QHBoxLayout();
auto* note_label = new QLabel(
tr("Note: motion input may require configuring alternate input sources before use."));
note_label->setWordWrap(true);
auto* alternate_input_sources_button = new QPushButton(tr("Alternate Input Sources"));
alternate_input_layout->addWidget(note_label, 1);
alternate_input_layout->addWidget(alternate_input_sources_button, 0, Qt::AlignRight);
connect(alternate_input_sources_button, &QPushButton::clicked, this, [this] {
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
});
m_main_layout->addLayout(alternate_input_layout, 0, 0, 1, -1);
m_main_layout->addWidget(
CreateGroupBox(tr("Incremental Rotation (rad/sec)"),
FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Rotation)),
1, 0);
setLayout(m_main_layout);
}
InputConfig* FreeLookRotation::GetConfig()
{
return FreeLook::GetInputConfig();
}
void FreeLookRotation::LoadSettings()
{
FreeLook::LoadInputConfig();
}
void FreeLookRotation::SaveSettings()
{
FreeLook::GetInputConfig()->SaveConfig();
}

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@ -0,0 +1,26 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "DolphinQt/Config/Mapping/MappingWidget.h"
class QGridLayout;
class FreeLookRotation final : public MappingWidget
{
Q_OBJECT
public:
explicit FreeLookRotation(MappingWindow* window);
InputConfig* GetConfig() override;
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateMainLayout();
// Main
QGridLayout* m_main_layout;
};

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@ -23,6 +23,7 @@
#include "Common/StringUtil.h"
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include "DolphinQt/Config/Mapping/FreeLookRotation.h"
#include "DolphinQt/Config/Mapping/GCKeyboardEmu.h"
#include "DolphinQt/Config/Mapping/GCMicrophone.h"
#include "DolphinQt/Config/Mapping/GCPadEmu.h"
@ -436,6 +437,7 @@ void MappingWindow::SetMappingType(MappingWindow::Type type)
{
widget = new FreeLookGeneral(this);
AddWidget(tr("General"), widget);
AddWidget(tr("Rotation"), new FreeLookRotation(this));
setWindowTitle(tr("Free Look Controller %1").arg(GetPort() + 1));
}
break;

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@ -80,6 +80,7 @@
<ClCompile Include="Config\LogConfigWidget.cpp" />
<ClCompile Include="Config\LogWidget.cpp" />
<ClCompile Include="Config\Mapping\FreeLookGeneral.cpp" />
<ClCompile Include="Config\Mapping\FreeLookRotation.cpp" />
<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
<ClCompile Include="Config\Mapping\GCMicrophone.cpp" />
<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
@ -254,6 +255,7 @@
<QtMoc Include="Config\LogConfigWidget.h" />
<QtMoc Include="Config\LogWidget.h" />
<QtMoc Include="Config\Mapping\FreeLookGeneral.h" />
<QtMoc Include="Config\Mapping\FreeLookRotation.h" />
<QtMoc Include="Config\Mapping\GCKeyboardEmu.h" />
<QtMoc Include="Config\Mapping\GCMicrophone.h" />
<QtMoc Include="Config\Mapping\GCPadEmu.h" />

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@ -139,10 +139,14 @@ void HotkeyScheduler::Run()
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(1000 / 60);
Common::SleepCurrentThread(5);
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::FreeLook);
g_controller_interface.UpdateInput();
FreeLook::UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
g_controller_interface.UpdateInput();
if (!HotkeyManagerEmu::IsEnabled())
continue;
@ -546,8 +550,6 @@ void HotkeyScheduler::Run()
OSD::AddMessage(StringFromFormat("Free Look: %s", new_value ? "Enabled" : "Disabled"));
}
FreeLook::UpdateInput();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)
{

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@ -8,6 +8,7 @@
#include <QObject>
#include "Common/CommonTypes.h"
#include "Common/Flag.h"
#include "InputCommon/InputProfile.h"

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@ -32,9 +32,7 @@
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
@ -180,11 +178,6 @@ bool RenderWidget::event(QEvent* event)
break;
}
case QEvent::MouseMove:
if (g_freelook_camera.IsActive())
OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
[[fallthrough]];
case QEvent::MouseButtonPress:
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
{
@ -237,23 +230,6 @@ bool RenderWidget::event(QEvent* event)
return QWidget::event(event);
}
void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
{
const auto mouse_move = event->pos() - m_last_mouse;
m_last_mouse = event->pos();
if (event->buttons() & Qt::RightButton)
{
// Camera Pitch and Yaw:
g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f});
}
else if (event->buttons() & Qt::MiddleButton)
{
// Camera Roll:
g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f});
}
}
void RenderWidget::PassEventToImGui(const QEvent* event)
{
if (!Core::IsRunningAndStarted())

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@ -33,7 +33,6 @@ private:
void HandleCursorTimer();
void OnHideCursorChanged();
void OnKeepOnTopChanged(bool top);
void OnFreeLookMouseMove(QMouseEvent* event);
void PassEventToImGui(const QEvent* event);
void SetImGuiKeyMap();
void dragEnterEvent(QDragEnterEvent* event) override;