mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
This commit is contained in:
@ -102,15 +102,20 @@ public:
|
||||
|
||||
void Rotate(const Common::Vec3& amt) override
|
||||
{
|
||||
if (amt.Length() == 0)
|
||||
return;
|
||||
|
||||
m_rotation += amt;
|
||||
|
||||
using Common::Quaternion;
|
||||
const auto quat =
|
||||
m_rotate_quat =
|
||||
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
|
||||
Rotate(quat);
|
||||
}
|
||||
|
||||
void Rotate(const Common::Quaternion& quat) override { m_rotate_quat = quat; }
|
||||
void Rotate(const Common::Quaternion& quat) override
|
||||
{
|
||||
Rotate(Common::FromQuaternionToEuler(quat));
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
@ -153,15 +158,20 @@ public:
|
||||
|
||||
void Rotate(const Common::Vec3& amt) override
|
||||
{
|
||||
if (amt.Length() == 0)
|
||||
return;
|
||||
|
||||
m_rotation += amt;
|
||||
|
||||
using Common::Quaternion;
|
||||
const auto quat =
|
||||
m_rotate_quat =
|
||||
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
|
||||
Rotate(quat);
|
||||
}
|
||||
|
||||
void Rotate(const Common::Quaternion& quat) override { m_rotate_quat = quat; }
|
||||
void Rotate(const Common::Quaternion& quat) override
|
||||
{
|
||||
Rotate(Common::FromQuaternionToEuler(quat));
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
@ -246,21 +256,27 @@ void FreeLookCamera::Rotate(const Common::Vec3& amt)
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void FreeLookCamera::Rotate(const Common::Quaternion& amt)
|
||||
{
|
||||
m_camera_controller->Rotate(amt);
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void FreeLookCamera::IncreaseFovX(float fov)
|
||||
{
|
||||
m_fov_x += fov;
|
||||
m_fov_x = std::clamp(m_fov_x, m_fov_step_size, m_fov_x);
|
||||
m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
|
||||
}
|
||||
|
||||
void FreeLookCamera::IncreaseFovY(float fov)
|
||||
{
|
||||
m_fov_y += fov;
|
||||
m_fov_y = std::clamp(m_fov_y, m_fov_step_size, m_fov_y);
|
||||
m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
|
||||
}
|
||||
|
||||
float FreeLookCamera::GetFovStepSize() const
|
||||
{
|
||||
return m_fov_step_size;
|
||||
return 1.5f;
|
||||
}
|
||||
|
||||
void FreeLookCamera::Reset()
|
||||
@ -271,14 +287,15 @@ void FreeLookCamera::Reset()
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void FreeLookCamera::ModifySpeed(float multiplier)
|
||||
void FreeLookCamera::ModifySpeed(float amt)
|
||||
{
|
||||
m_speed *= multiplier;
|
||||
m_speed += amt;
|
||||
m_speed = std::clamp(m_speed, 0.0f, m_speed);
|
||||
}
|
||||
|
||||
void FreeLookCamera::ResetSpeed()
|
||||
{
|
||||
m_speed = 1.0f;
|
||||
m_speed = 60.0f;
|
||||
}
|
||||
|
||||
float FreeLookCamera::GetSpeed() const
|
||||
|
@ -52,6 +52,7 @@ public:
|
||||
void MoveForward(float amt);
|
||||
|
||||
void Rotate(const Common::Vec3& amt);
|
||||
void Rotate(const Common::Quaternion& amt);
|
||||
|
||||
void IncreaseFovX(float fov);
|
||||
void IncreaseFovY(float fov);
|
||||
@ -77,8 +78,8 @@ private:
|
||||
std::optional<FreeLook::ControlType> m_current_type;
|
||||
std::unique_ptr<CameraController> m_camera_controller;
|
||||
|
||||
float m_fov_step_size = 0.025f;
|
||||
float m_speed = 1.0f;
|
||||
float m_min_fov_multiplier = 0.025f;
|
||||
float m_speed = 60.0f;
|
||||
};
|
||||
|
||||
extern FreeLookCamera g_freelook_camera;
|
||||
|
Reference in New Issue
Block a user