Core/GeckoCode: unsigned int -> u32

Same thing for all intents and purposes, less to read.
This commit is contained in:
Lioncache 2023-12-18 16:39:02 -05:00
parent bb866248cf
commit cea58759d9

View File

@ -146,7 +146,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
// Patch the code handler to the current system type (Gamecube/Wii)
for (unsigned int h = 0; h < data.length(); h += 4)
for (u32 h = 0; h < data.length(); h += 4)
{
// Patch MMIO address
if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
@ -209,7 +209,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
// Invalidate the icache and any asm codes
auto& ppc_state = guard.GetSystem().GetPPCState();
for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
for (u32 j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
{
ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
}