Improve iterator usage.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-05-28 23:14:16 +00:00
parent 0d75190af9
commit ceabf90bda
21 changed files with 1132 additions and 1153 deletions

File diff suppressed because it is too large Load Diff

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@ -302,7 +302,7 @@ void FramebufferManager::replaceVirtualXFB()
s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
s32 lineSize = 2 * it->xfbWidth;
it++;
++it;
while (it != m_virtualXFBList.end())
{
@ -332,7 +332,7 @@ void FramebufferManager::replaceVirtualXFB()
}
}
it++;
++it;
}
}
@ -357,7 +357,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
if (it == m_virtualXFBList.end() && (int)m_virtualXFBList.size() >= MAX_VIRTUAL_XFB)
{
// replace the last virtual XFB
it--;
--it;
}
if (it != m_virtualXFBList.end())
@ -524,11 +524,9 @@ const XFBSource** FramebufferManager::getVirtualXFBSource(u32 xfbAddr, u32 fbWid
u32 srcLower = xfbAddr;
u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
VirtualXFBListType::iterator it;
for (it = m_virtualXFBList.end(); it != m_virtualXFBList.begin();)
VirtualXFBListType::reverse_iterator it;
for (it = m_virtualXFBList.rbegin(); it != m_virtualXFBList.rend(); ++it)
{
--it;
u32 dstLower = it->xfbAddr;
u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;

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@ -160,7 +160,7 @@ void PixelShaderCache::Shutdown()
glDeleteProgramsARB(1, &s_DepthMatrixProgram);
s_DepthMatrixProgram = 0;
PSCache::iterator iter = pshaders.begin();
for (; iter != pshaders.end(); iter++)
for (; iter != pshaders.end(); ++iter)
iter->second.Destroy();
pshaders.clear();
}

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@ -199,15 +199,15 @@ void TextureMngr::ProgressiveCleanup()
{
if (!iter->second.isRenderTarget) {
iter->second.Destroy(false);
ERASE_THROUGH_ITERATOR(textures, iter);
textures.erase(iter++);
}
else {
iter->second.Destroy(false);
ERASE_THROUGH_ITERATOR(textures, iter);
textures.erase(iter++);
}
}
else
iter++;
++iter;
}
}
@ -219,7 +219,7 @@ void TextureMngr::InvalidateRange(u32 start_address, u32 size)
if (iter->second.IntersectsMemoryRange(start_address, size))
{
iter->second.Destroy(false);
ERASE_THROUGH_ITERATOR(textures, iter);
textures.erase(iter++);
}
else {
++iter;
@ -820,6 +820,6 @@ void TextureMngr::DisableStage(int stage)
void TextureMngr::ClearRenderTargets()
{
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
iter->second.isRenderTarget = false;
}

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@ -116,7 +116,7 @@ void VertexShaderCache::Init()
void VertexShaderCache::Shutdown()
{
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
iter->second.Destroy();
vshaders.clear();
}