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https://github.com/dolphin-emu/dolphin.git
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Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
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@ -9,12 +9,57 @@
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namespace ControllerEmu
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{
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// An abstract class representing the plastic shell that limits an analog stick's movement.
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class StickGate
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{
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public:
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// Angle is in radians and should be non-negative
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virtual ControlState GetRadiusAtAngle(double ang) const = 0;
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};
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// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
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class OctagonStickGate : public StickGate
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{
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public:
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explicit OctagonStickGate(ControlState radius);
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ControlState GetRadiusAtAngle(double ang) const override;
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static ControlState ComputeRadiusAtAngle(double ang);
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const ControlState m_radius;
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};
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// A round-shaped stick gate. Possibly found on 3rd-party accessories.
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class RoundStickGate : public StickGate
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{
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public:
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explicit RoundStickGate(ControlState radius);
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ControlState GetRadiusAtAngle(double ang) const override;
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private:
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const ControlState m_radius;
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};
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// A square-shaped stick gate. e.g. keyboard input.
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class SquareStickGate : public StickGate
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{
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public:
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explicit SquareStickGate(ControlState half_width);
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ControlState GetRadiusAtAngle(double ang) const override;
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static ControlState ComputeRadiusAtAngle(double ang);
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private:
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const ControlState m_half_width;
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};
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class AnalogStick : public ControlGroup
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{
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public:
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enum
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{
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SETTING_RADIUS,
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SETTING_INPUT_RADIUS,
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SETTING_INPUT_SHAPE,
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SETTING_DEADZONE,
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};
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@ -24,10 +69,28 @@ public:
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ControlState y{};
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};
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// The GameCube controller and Wiimote attachments have a different default radius
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AnalogStick(const char* name, ControlState default_radius);
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AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
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AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
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AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
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StateData GetState();
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StateData GetState(bool adjusted = true);
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// Angle is in radians and should be non-negative
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ControlState GetGateRadiusAtAngle(double ang) const;
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ControlState GetDeadzoneRadiusAtAngle(double ang) const;
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ControlState GetInputRadiusAtAngle(double ang) const;
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private:
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ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
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std::unique_ptr<StickGate> m_stick_gate;
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};
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// An AnalogStick with an OctagonStickGate
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class OctagonAnalogStick : public AnalogStick
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{
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public:
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OctagonAnalogStick(const char* name, ControlState gate_radius);
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OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
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};
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} // namespace ControllerEmu
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