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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
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@ -164,7 +164,7 @@ void GeometryShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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SConfig::GetInstance().GetGameID().c_str());
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GeometryShaderCacheInserter inserter;
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g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -504,7 +504,7 @@ void PixelShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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SConfig::GetInstance().GetGameID().c_str());
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -165,7 +165,7 @@ void VertexShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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SConfig::GetInstance().GetGameID().c_str());
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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@ -143,7 +143,7 @@ void StateCache::Init()
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std::string cache_filename =
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StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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SConfig::GetInstance().GetGameID().c_str());
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PipelineStateCacheInserter inserter;
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s_pso_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -77,7 +77,7 @@ void ShaderCache::Init()
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if (!File::Exists(shader_cache_path))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
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const std::string& title_game_id = SConfig::GetInstance().GetGameID();
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std::string gs_cache_filename =
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StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
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@ -437,7 +437,7 @@ void ProgramShaderCache::Init()
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std::string cache_filename =
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StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str());
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SConfig::GetInstance().GetGameID().c_str());
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ProgramShaderCacheInserter inserter;
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g_program_disk_cache.OpenAndRead(cache_filename, inserter);
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@ -327,7 +327,7 @@ std::pair<VkPipeline, bool> ObjectCache::GetPipelineWithCacheResult(const Pipeli
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std::string ObjectCache::GetDiskCacheFileName(const char* type)
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{
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return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strGameID.c_str(), type);
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SConfig::GetInstance().GetGameID().c_str(), type);
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}
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class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
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