Unify the way of setting game ID, title ID, revision

The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
JosJuice
2017-03-09 09:47:43 +01:00
parent 883bec873f
commit ced1614cac
21 changed files with 126 additions and 117 deletions

View File

@ -164,7 +164,7 @@ void GeometryShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strGameID.c_str());
SConfig::GetInstance().GetGameID().c_str());
GeometryShaderCacheInserter inserter;
g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
}

View File

@ -504,7 +504,7 @@ void PixelShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strGameID.c_str());
SConfig::GetInstance().GetGameID().c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
}

View File

@ -165,7 +165,7 @@ void VertexShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strGameID.c_str());
SConfig::GetInstance().GetGameID().c_str());
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
}