mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
@ -77,7 +77,7 @@ void ShaderCache::Init()
|
||||
if (!File::Exists(shader_cache_path))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
|
||||
std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
|
||||
const std::string& title_game_id = SConfig::GetInstance().GetGameID();
|
||||
|
||||
std::string gs_cache_filename =
|
||||
StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
|
||||
|
Reference in New Issue
Block a user