mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
wx-less: This time WITH the files of awesomeness!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
bc6f04adae
commit
ced7336d27
159
Source/Core/Core/Src/BootManager.cpp
Normal file
159
Source/Core/Core/Src/BootManager.cpp
Normal file
@ -0,0 +1,159 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// File description
|
||||
// -------------
|
||||
// Purpose of this file: Collect boot settings for Core::Init()
|
||||
|
||||
// Call sequence: This file has one of the first function called when a game is booted,
|
||||
// the boot sequence in the code is:
|
||||
|
||||
// DolphinWX: GameListCtrl.cpp OnActivated
|
||||
// BootManager.cpp BootCore
|
||||
// Core Core.cpp Init Thread creation
|
||||
// EmuThread Calls CBoot::BootUp
|
||||
// Boot.cpp CBoot::BootUp()
|
||||
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
|
||||
|
||||
|
||||
// Includes
|
||||
// ----------------
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common.h"
|
||||
#include "IniFile.h"
|
||||
#include "BootManager.h"
|
||||
#include "Volume.h"
|
||||
#include "VolumeCreator.h"
|
||||
#include "ConfigManager.h"
|
||||
#include "SysConf.h"
|
||||
#include "Core.h"
|
||||
#include "Host.h"
|
||||
|
||||
|
||||
namespace BootManager
|
||||
{
|
||||
|
||||
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
|
||||
// Apply fire liberally
|
||||
struct ConfigCache
|
||||
{
|
||||
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bMMUBAT,
|
||||
bVBeam, bFastDiscSpeed, bMergeBlocks, bDSPHLE;
|
||||
int iTLBHack;
|
||||
};
|
||||
static ConfigCache config_cache;
|
||||
|
||||
// Boot the ISO or file
|
||||
bool BootCore(const std::string& _rFilename)
|
||||
{
|
||||
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
// Use custom settings for debugging mode
|
||||
Host_SetStartupDebuggingParameters();
|
||||
|
||||
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
|
||||
StartUp.m_strFilename = _rFilename;
|
||||
SConfig::GetInstance().m_LastFilename = _rFilename;
|
||||
StartUp.bRunCompareClient = false;
|
||||
StartUp.bRunCompareServer = false;
|
||||
|
||||
StartUp.hInstance = Host_GetInstance();
|
||||
#if defined(_WIN32) && defined(_M_X64)
|
||||
StartUp.bUseFastMem = true;
|
||||
#endif
|
||||
|
||||
// If for example the ISO file is bad we return here
|
||||
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false;
|
||||
|
||||
// Load game specific settings
|
||||
IniFile game_ini;
|
||||
std::string unique_id = StartUp.GetUniqueID();
|
||||
StartUp.m_strGameIni = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + unique_id + ".ini";
|
||||
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
|
||||
{
|
||||
config_cache.valid = true;
|
||||
config_cache.bCPUThread = StartUp.bCPUThread;
|
||||
config_cache.bSkipIdle = StartUp.bSkipIdle;
|
||||
config_cache.bEnableFPRF = StartUp.bEnableFPRF;
|
||||
config_cache.bMMU = StartUp.bMMU;
|
||||
config_cache.bMMUBAT = StartUp.bMMUBAT;
|
||||
config_cache.iTLBHack = StartUp.iTLBHack;
|
||||
config_cache.bVBeam = StartUp.bVBeam;
|
||||
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
|
||||
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
|
||||
config_cache.bDSPHLE = StartUp.bDSPHLE;
|
||||
|
||||
// General settings
|
||||
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
|
||||
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
|
||||
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
|
||||
game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
|
||||
game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT);
|
||||
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
|
||||
game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam);
|
||||
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
|
||||
game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
|
||||
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
|
||||
|
||||
// Wii settings
|
||||
if (StartUp.bWii)
|
||||
{
|
||||
// Flush possible changes to SYSCONF to file
|
||||
SConfig::GetInstance().m_SYSCONF->Save();
|
||||
}
|
||||
}
|
||||
|
||||
// Run the game
|
||||
StartUp.hMainWindow = Host_GetRenderHandle();
|
||||
// Init the core
|
||||
if (!Core::Init())
|
||||
{
|
||||
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Boot to pause or not
|
||||
Core::SetState(StartUp.bBootToPause ? Core::CORE_PAUSE : Core::CORE_RUN);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
Core::Stop();
|
||||
|
||||
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
if (config_cache.valid)
|
||||
{
|
||||
config_cache.valid = false;
|
||||
StartUp.bCPUThread = config_cache.bCPUThread;
|
||||
StartUp.bSkipIdle = config_cache.bSkipIdle;
|
||||
StartUp.bEnableFPRF = config_cache.bEnableFPRF;
|
||||
StartUp.bMMU = config_cache.bMMU;
|
||||
StartUp.bMMUBAT = config_cache.bMMUBAT;
|
||||
StartUp.iTLBHack = config_cache.iTLBHack;
|
||||
StartUp.bVBeam = config_cache.bVBeam;
|
||||
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
|
||||
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
|
||||
StartUp.bDSPHLE = config_cache.bDSPHLE;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
32
Source/Core/Core/Src/BootManager.h
Normal file
32
Source/Core/Core/Src/BootManager.h
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _BOOTMANAGER_H
|
||||
#define _BOOTMANAGER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class GameListItem;
|
||||
|
||||
namespace BootManager
|
||||
{
|
||||
bool BootCore(const std::string& _rFilename);
|
||||
|
||||
void Stop();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user