mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Add SDL as a submodule
This commit is contained in:
@ -493,6 +493,7 @@
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<ClInclude Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.h" />
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<ClInclude Include="InputCommon\ControllerInterface\Win32\Win32.h" />
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<ClInclude Include="InputCommon\ControllerInterface\XInput\XInput.h" />
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<ClInclude Include="InputCommon\ControllerInterface\SDL\SDL.h" />
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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@ -1104,6 +1105,7 @@
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<ClCompile Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\Win32\Win32.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\XInput\XInput.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\SDL\SDL.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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@ -174,32 +174,12 @@ if(UNIX)
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)
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endif()
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if(ENABLE_SDL)
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find_package(SDL2)
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if(SDL2_FOUND)
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message(STATUS "Using shared SDL2")
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set(SDL_TARGET SDL2::SDL2)
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else()
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# SDL2 not found, try SDL
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find_package(SDL)
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if(SDL_FOUND)
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message(STATUS "Using shared SDL")
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add_library(System_SDL INTERFACE)
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target_include_directories(System_SDL INTERFACE ${SDL_INCLUDE_DIR})
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target_link_libraries(System_SDL INTERFACE ${SDL_LIBRARY})
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set(SDL_TARGET System_SDL)
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endif()
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endif()
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if(SDL_TARGET AND TARGET ${SDL_TARGET})
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target_sources(inputcommon PRIVATE
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ControllerInterface/SDL/SDL.cpp
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ControllerInterface/SDL/SDL.h
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)
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target_link_libraries(inputcommon PRIVATE ${SDL_TARGET})
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target_compile_definitions(inputcommon PRIVATE "CIFACE_USE_SDL=1")
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else()
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message(STATUS "SDL NOT found, disabling SDL input")
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endif()
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if(SDL2_FOUND)
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target_sources(inputcommon PRIVATE
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ControllerInterface/SDL/SDL.cpp
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ControllerInterface/SDL/SDL.h
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)
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target_link_libraries(inputcommon PRIVATE SDL2::SDL2)
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endif()
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if(MSVC)
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@ -30,6 +30,9 @@
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#define CIFACE_USE_PIPES
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#endif
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#define CIFACE_USE_DUALSHOCKUDPCLIENT
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#if defined(HAVE_SDL2)
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#define CIFACE_USE_SDL
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#endif
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namespace ciface
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{
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@ -52,6 +52,7 @@
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<AdditionalIncludeDirectories>$(ExternalsDir)picojson;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)pugixml;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)rangeset\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SDL\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -91,6 +92,7 @@
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<PreprocessorDefinitions>HAS_LIBMGBA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>AUTOUPDATE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAVE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
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Make sure we include a clean version of windows.h.
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-->
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@ -81,6 +81,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "..\Externals\fmt\fmt
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spirv_cross", "..\Externals\spirv_cross\spirv_cross.vcxproj", "{3d780617-ec8c-4721-b9fd-dfc9bb658c7c}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "..\Externals\SDL\SDL2.vcxproj", "{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM64 = Debug|ARM64
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@ -389,6 +391,14 @@ Global
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{3D780617-EC8C-4721-B9FD-DFC9BB658C7C}.Release|ARM64.Build.0 = Release|ARM64
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{3D780617-EC8C-4721-B9FD-DFC9BB658C7C}.Release|x64.ActiveCfg = Release|x64
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{3D780617-EC8C-4721-B9FD-DFC9BB658C7C}.Release|x64.Build.0 = Release|x64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|ARM64.Build.0 = Debug|ARM64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|x64.ActiveCfg = Debug|x64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Debug|x64.Build.0 = Debug|x64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|ARM64.ActiveCfg = Release|ARM64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|ARM64.Build.0 = Release|ARM64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|x64.ActiveCfg = Release|x64
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -422,6 +432,7 @@ Global
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{864C4C8E-296D-3DBC-AD83-F1D5CB6E8EC6} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
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{4BC5A148-0AB3-440F-A980-A29B4B999190} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
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{3D780617-EC8C-4721-B9FD-DFC9BB658C7C} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
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{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA} = {87ADDFF9-5768-4DA2-A33B-2477593D6677}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {64B0A343-3B94-4522-9C24-6937FE5EFB22}
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