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GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -956,10 +956,10 @@ void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
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GCPad_Init(GetHandle());
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#endif
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}
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InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "GCPadNew", was_init );
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InputConfigDialog* m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, "Dolphin GCPad Configuration");
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m_ConfigFrame->ShowModal();
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m_ConfigFrame->Destroy();
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if ( !was_init ) // if game is running
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if (!was_init) // if game isn't running
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{
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GCPad_Deinit();
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}
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