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GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -118,10 +118,12 @@ private:
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ControlChooser* const m_control_chooser;
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};
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class GamepadPage;
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class ControlDialog : public wxDialog
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{
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public:
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ControlDialog( wxWindow* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
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ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
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void SelectControl( wxCommandEvent& event );
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void DetectControl( wxCommandEvent& event );
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@ -223,7 +225,7 @@ class InputConfigDialog : public wxDialog
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{
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public:
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InputConfigDialog( wxWindow* const parent, InputPlugin& plugin, const std::string& name, const bool _is_game_running );
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InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name);
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bool Destroy();
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void ClickSave( wxCommandEvent& event );
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@ -234,8 +236,6 @@ public:
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void UpdateControlReferences();
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void UpdateBitmaps(wxTimerEvent&);
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const bool is_game_running;
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private:
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wxNotebook* m_pad_notebook;
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