mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -95,7 +95,7 @@ void Shutdown()
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textureMap.clear();
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}
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
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PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data)
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{
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std::string key(fileName);
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@ -26,7 +26,7 @@ namespace HiresTextures
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{
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void Init(const char *gameCode);
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void Shutdown();
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data);
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PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
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};
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@ -30,6 +30,7 @@ files = [
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'TextureConversionShader.cpp',
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'ImageWrite.cpp',
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'VertexManagerBase.cpp',
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'TextureCacheBase.cpp',
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'Statistics.cpp',
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'Fifo.cpp',
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'VideoState.cpp',
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659
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Normal file
659
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Normal file
@ -0,0 +1,659 @@
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#include "MemoryUtil.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "HiresTextures.h"
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#include "Render.h"
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#include "FileUtil.h"
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#include "Profiler.h"
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#include "PluginSpecs.h"
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#include "TextureCacheBase.h"
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// ugly
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extern int frameCount;
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enum
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{
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TEMP_SIZE = (1024 * 1024 * 4),
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TEXTURE_KILL_THRESHOLD = 200,
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};
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TextureCache *g_texture_cache;
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u8 *TextureCache::temp;
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TextureCache::TexCache TextureCache::textures;
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// returns the exponent of the smallest power of two which is greater than val
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unsigned int GetPow2(unsigned int val)
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{
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unsigned int ret = 0;
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for (; val; val >>= 1)
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++ret;
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return ret;
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}
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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if (0 == addr)
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return;
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if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
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{
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u32 *const ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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// TODO: uglyness
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extern PLUGIN_GLOBALS *globals;
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TextureCache::TextureCache()
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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HiresTextures::Init(globals->unique_id);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter != tcend; ++iter)
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{
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if (shutdown)
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iter->second->addr = 0;
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delete iter->second;
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}
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textures.clear();
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HiresTextures::Shutdown();
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}
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TextureCache::~TextureCache()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
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{
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delete iter->second;
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textures.erase(iter++);
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}
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else
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++iter;
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}
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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{
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delete iter->second;
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textures.erase(iter++);
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}
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else
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++iter;
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}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter != tcend; ++iter)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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{
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iter->second->hash = 0;
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}
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}
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}
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int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes < range_address)
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return -1;
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if (addr >= range_address + range_size)
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return 1;
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return 0;
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}
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void TextureCache::ClearRenderTargets()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter!=tcend; ++iter)
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iter->second->isRenderTarget = false;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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u32 address, unsigned int width, unsigned int height, int texformat,
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unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
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{
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// necessary?
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if (0 == address)
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return NULL;
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u8* ptr = g_VideoInitialize.pGetMemoryPointer(address);
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// TexelSizeInNibbles(format)*width*height/16;
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const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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unsigned int expandedWidth = (width + bsw) & (~bsw);
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unsigned int expandedHeight = (height + bsh) & (~bsh);
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u64 hash_value = 0;
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u64 texHash = 0;
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u32 texID = address;
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u32 full_format = texformat;
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const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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bool texture_is_dynamic = false;
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// someone who understands this var could rename it :p
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const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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if (isC4_C8_C14X2)
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full_format = texformat | (tlutfmt << 16);
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// hires texture loading and texture dumping require accurate hashes
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if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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{
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texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isC4_C8_C14X2)
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// each other stored in a single texture, and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that texture with different tluts get different IDs.
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const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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texHash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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texID ^= ((u32)tlutHash) ^ (tlutHash >> 32);
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}
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if (g_ActiveConfig.bSafeTextureCache)
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hash_value = texHash;
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}
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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{
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if (false == g_ActiveConfig.bSafeTextureCache)
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{
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if (entry->isRenderTarget || entry->isDynamic)
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{
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if (false == g_ActiveConfig.bCopyEFBToTexture)
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{
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hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isC4_C8_C14X2)
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{
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hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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}
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else
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{
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hash_value = 0;
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}
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}
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else
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{
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hash_value = *(u32*)ptr;
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}
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}
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else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
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{
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hash_value = 0;
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}
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// TODO: Is the mipLevels check needed?
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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{
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entry->isDynamic = false;
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goto return_entry;
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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// TODO: Is the mipLevels check needed?
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->w && height == entry->h && full_format == entry->format && entry->mipLevels == maxlevel)
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|| (entry->isDynamic && entry->w == width && entry->h == height)))
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{
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// reuse the texture
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}
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else
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{
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// delete the texture and make a new one
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delete entry;
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entry = NULL;
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}
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}
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}
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const unsigned int nativeW = width;
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const unsigned int nativeH = height;
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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if (g_ActiveConfig.bHiresTextures)
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{
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// Load Custom textures
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char texPathTemp[MAX_PATH];
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unsigned int newWidth = width;
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unsigned int newHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, texformat);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width = newWidth;
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expandedHeight = height = newHeight;
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// TODO: shouldn't generating mips be forced on now?
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// native mips with a custom texture wouldn't make sense
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}
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}
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if (pcfmt == PC_TEX_FMT_NONE)
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, !g_texture_cache->isOGL());
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const bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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unsigned int texLevels = (isPow2 && UseNativeMips && maxlevel) ?
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GetPow2(std::max(width, height)) : !isPow2;
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||||
|
||||
if ((texLevels > (maxlevel + 1)) && maxlevel)
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||||
texLevels = maxlevel + 1;
|
||||
|
||||
// create the entry/texture
|
||||
if (NULL == entry)
|
||||
{
|
||||
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
|
||||
|
||||
entry->addr = address;
|
||||
entry->format = full_format;
|
||||
entry->mipLevels = maxlevel;
|
||||
entry->size_in_bytes = texture_size;
|
||||
|
||||
entry->scaledW = entry->w = width;
|
||||
entry->scaledH = entry->h = height;
|
||||
|
||||
entry->nativeH = nativeH;
|
||||
entry->nativeW = nativeW;
|
||||
|
||||
entry->isRenderTarget = false;
|
||||
entry->isNonPow2 = false;
|
||||
entry->isDynamic = texture_is_dynamic;
|
||||
|
||||
entry->oldpixel = *(u32*)ptr;
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
|
||||
entry->hash = hash_value;
|
||||
else
|
||||
// don't like rand() here
|
||||
entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
// load texture
|
||||
entry->Load(width, height, expandedWidth, 0);
|
||||
|
||||
// load mips
|
||||
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
|
||||
|
||||
unsigned int level = 1;
|
||||
unsigned int mipWidth = (width + 1) >> 1;
|
||||
unsigned int mipHeight = (height + 1) >> 1;
|
||||
ptr += texture_size;
|
||||
|
||||
while ((mipHeight || mipWidth) && (level < texLevels))
|
||||
{
|
||||
const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
|
||||
const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
|
||||
|
||||
expandedWidth = (currentWidth + bsw) & (~bsw);
|
||||
expandedHeight = (currentHeight + bsh) & (~bsh);
|
||||
|
||||
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, !g_texture_cache->isOGL());
|
||||
entry->Load(currentWidth, currentHeight, expandedWidth, level);
|
||||
|
||||
ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
|
||||
mipWidth >>= 1;
|
||||
mipHeight >>= 1;
|
||||
++level;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: won't this cause loaded hires textures to be dumped as well?
|
||||
// dump texture to file
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
|
||||
// make sure that the directory exists
|
||||
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), globals->unique_id);
|
||||
if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
|
||||
File::CreateDir(szDir);
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, globals->unique_id, texHash, texformat);
|
||||
|
||||
if (false == File::Exists(szTemp))
|
||||
entry->Save(szTemp);
|
||||
}
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
|
||||
return_entry:
|
||||
|
||||
entry->frameCount = frameCount;
|
||||
entry->Bind(stage);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
|
||||
bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
float colmat[20] = {};
|
||||
// last four floats of colmat for fConstAdd
|
||||
float *const fConstAdd = colmat + 16;
|
||||
unsigned int cbufid = -1;
|
||||
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
// TODO: these values differ slightly from the DX9/11 values,
|
||||
// do they need to? or can this be removed
|
||||
if (g_texture_cache->isOGL())
|
||||
{
|
||||
switch(copyfmt)
|
||||
{
|
||||
case 0: // Z4
|
||||
case 1: // Z8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
break;
|
||||
|
||||
case 3: // Z16 //?
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
break;
|
||||
|
||||
case 11: // Z16 (reverse order)
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1;
|
||||
break;
|
||||
|
||||
case 6: // Z24X8
|
||||
colmat[2] = colmat[5] = colmat[8] = colmat[15] = 1;
|
||||
break;
|
||||
|
||||
case 9: // Z8M
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
break;
|
||||
|
||||
case 10: // Z8L
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
break;
|
||||
|
||||
case 12: // Z16L
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // Z4
|
||||
case 1: // Z8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
|
||||
cbufid = 12;
|
||||
break;
|
||||
|
||||
case 3: // Z16 //?
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
||||
cbufid = 13;
|
||||
break;
|
||||
|
||||
case 11: // Z16 (reverse order)
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
|
||||
cbufid = 14;
|
||||
break;
|
||||
|
||||
case 6: // Z24X8
|
||||
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
||||
cbufid = 15;
|
||||
break;
|
||||
|
||||
case 9: // Z8M
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
|
||||
cbufid = 16;
|
||||
break;
|
||||
|
||||
case 10: // Z8L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
||||
cbufid = 17;
|
||||
break;
|
||||
|
||||
case 12: // Z16L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
cbufid = 18;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
||||
cbufid = 19;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (bIsIntensityFmt)
|
||||
{
|
||||
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // I4
|
||||
case 1: // I8
|
||||
case 2: // IA4
|
||||
case 3: // IA8
|
||||
// TODO - verify these coefficients
|
||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||
|
||||
if (copyfmt < 2)
|
||||
{
|
||||
fConstAdd[3] = 16.0f / 255.0f;
|
||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||
cbufid = 0;
|
||||
}
|
||||
else// alpha
|
||||
{
|
||||
colmat[15] = 1;
|
||||
cbufid = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // R4
|
||||
case 8: // R8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
cbufid = 2;
|
||||
break;
|
||||
|
||||
case 2: // RA4
|
||||
case 3: // RA8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||
cbufid = 3;
|
||||
break;
|
||||
|
||||
case 7: // A8
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||
cbufid = 4;
|
||||
break;
|
||||
|
||||
case 9: // G8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
cbufid = 5;
|
||||
break;
|
||||
|
||||
case 10: // B8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
cbufid = 6;
|
||||
break;
|
||||
|
||||
case 11: // RG8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
cbufid = 7;
|
||||
break;
|
||||
|
||||
case 12: // GB8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
cbufid = 8;
|
||||
break;
|
||||
|
||||
case 4: // RGB565
|
||||
colmat[0] = colmat[5] = colmat[10] = 1;
|
||||
fConstAdd[3] = 1; // set alpha to 1
|
||||
cbufid = 9;
|
||||
break;
|
||||
|
||||
case 5: // RGB5A3
|
||||
case 6: // RGBA8
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
cbufid = 10;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
cbufid = 11;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
|
||||
const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
|
||||
|
||||
const float xScale = Renderer::GetTargetScaleX();
|
||||
const float yScale = Renderer::GetTargetScaleY();
|
||||
|
||||
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_w * xScale) : tex_w;
|
||||
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_h * yScale) : tex_h;
|
||||
|
||||
bool texture_is_dynamic = false;
|
||||
|
||||
TCacheEntryBase *entry = textures[address];
|
||||
if (entry)
|
||||
{
|
||||
if ((entry->isRenderTarget && entry->scaledW == scaled_tex_w && entry->scaledH == scaled_tex_h)
|
||||
|| (entry->isDynamic && entry->w == tex_w && entry->h == tex_h))
|
||||
{
|
||||
texture_is_dynamic = entry->isDynamic;
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove it and recreate it as a render target
|
||||
delete entry;
|
||||
entry = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (texture_is_dynamic)
|
||||
{
|
||||
scaled_tex_w = tex_w;
|
||||
scaled_tex_h = tex_h;
|
||||
}
|
||||
|
||||
if (NULL == entry)
|
||||
{
|
||||
// create the texture
|
||||
textures[address] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
|
||||
|
||||
entry->addr = address;
|
||||
entry->hash = 0;
|
||||
|
||||
entry->w = entry->nativeW = tex_w;
|
||||
entry->h = entry->nativeH = tex_h;
|
||||
|
||||
entry->scaledW = scaled_tex_w;
|
||||
entry->scaledH = scaled_tex_h;
|
||||
|
||||
entry->format = copyfmt;
|
||||
entry->mipLevels = 0;
|
||||
|
||||
entry->isRenderTarget = true;
|
||||
entry->isNonPow2 = true;
|
||||
entry->isDynamic = false;
|
||||
}
|
||||
|
||||
entry->frameCount = frameCount;
|
||||
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
|
||||
entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
|
||||
|
||||
Renderer::RestoreAPIState();
|
||||
}
|
99
Source/Core/VideoCommon/Src/TextureCacheBase.h
Normal file
99
Source/Core/VideoCommon/Src/TextureCacheBase.h
Normal file
@ -0,0 +1,99 @@
|
||||
|
||||
#ifndef _TEXTURECACHEBASE_H
|
||||
#define _TEXTURECACHEBASE_H
|
||||
|
||||
#include <map>
|
||||
|
||||
//#include "VideoCommon.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "BPMemory.h"
|
||||
|
||||
#include "CommonTypes.h"
|
||||
|
||||
class TextureCache
|
||||
{
|
||||
public:
|
||||
struct TCacheEntryBase
|
||||
{
|
||||
// TODO: organize
|
||||
u32 addr;
|
||||
u32 size_in_bytes;
|
||||
u64 hash;
|
||||
//u32 paletteHash;
|
||||
u32 oldpixel;
|
||||
u32 format;
|
||||
|
||||
int frameCount;
|
||||
unsigned int w, h, mipLevels;
|
||||
// TODO: it looks like scaledW/H can be removed and w/h can be used in their place
|
||||
unsigned int scaledW, scaledH, nativeW, nativeH;
|
||||
|
||||
bool isRenderTarget;
|
||||
bool isDynamic; // mofified from cpu
|
||||
bool isNonPow2; // doesn't seem to be used anywhere
|
||||
|
||||
//TCacheEntryBase()
|
||||
//{
|
||||
// // TODO: remove these
|
||||
// isRenderTarget = 0;
|
||||
// hash = 0;
|
||||
// //paletteHash = 0;
|
||||
// oldpixel = 0;
|
||||
// addr = 0;
|
||||
// size_in_bytes = 0;
|
||||
// frameCount = 0;
|
||||
// isNonPow2 = true;
|
||||
// w = 0;
|
||||
// h = 0;
|
||||
// scaledW = 0;
|
||||
// scaledH = 0;
|
||||
//}
|
||||
|
||||
virtual ~TCacheEntryBase();
|
||||
|
||||
virtual void Bind(unsigned int stage) = 0;
|
||||
virtual bool Save(const char filename[]) = 0;
|
||||
|
||||
virtual void Load(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int level) = 0;
|
||||
virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
|
||||
unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect,
|
||||
bool bIsIntensityFmt, u32 copyfmt) = 0;
|
||||
|
||||
int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
};
|
||||
|
||||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||
|
||||
static void Cleanup();
|
||||
|
||||
static void Invalidate(bool shutdown);
|
||||
static void InvalidateRange(u32 start_address, u32 size);
|
||||
static void MakeRangeDynamic(u32 start_address, u32 size);
|
||||
static void ClearRenderTargets(); // currently only used by OGL
|
||||
|
||||
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
|
||||
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
|
||||
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
|
||||
|
||||
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
|
||||
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
|
||||
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||
u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
|
||||
|
||||
protected:
|
||||
TextureCache();
|
||||
|
||||
static u8 *temp;
|
||||
|
||||
private:
|
||||
typedef std::map<u32, TCacheEntryBase*> TexCache;
|
||||
|
||||
static TexCache textures;
|
||||
|
||||
virtual bool isOGL() { return false; } // Hacks for TextureDecode_real support
|
||||
};
|
||||
|
||||
extern TextureCache *g_texture_cache;
|
||||
|
||||
#endif
|
@ -4,6 +4,12 @@
|
||||
#include "Statistics.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
#include "TextureCacheBase.h"
|
||||
#include "Render.h"
|
||||
#include "Profiler.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
@ -151,8 +157,158 @@ void VertexManager::AddVertices(int primitive, int numVertices)
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
// TODO: merge this func, (need to merge TextureCache)
|
||||
void VertexManager::Flush()
|
||||
{
|
||||
g_vertex_manager->vFlush();
|
||||
}
|
||||
|
||||
// TODO: need to merge more stuff into VideoCommon to use this
|
||||
#if (0)
|
||||
void VertexManager::Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer || Flushed)
|
||||
return;
|
||||
|
||||
Flushed = true;
|
||||
|
||||
VideoFifo_CheckEFBAccess();
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
|
||||
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
|
||||
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
|
||||
|
||||
for (int i = 0; i < xfregs.nNumChans; ++i)
|
||||
{
|
||||
LitChannel* ch = &xfregs.colChans[i].color;
|
||||
PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
||||
ch = &xfregs.colChans[i].alpha;
|
||||
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
|
||||
}
|
||||
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i)
|
||||
{
|
||||
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
|
||||
if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;
|
||||
|
||||
PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
|
||||
i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
|
||||
xfregs.texcoords[i].postmtxinfo.index, xfregs.texcoords[i].postmtxinfo.normalize);
|
||||
}
|
||||
|
||||
PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphafunc=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
|
||||
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
|
||||
#endif
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
// set the textures
|
||||
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
|
||||
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevorders[i / 2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
|
||||
if (bpmem.genMode.numindstages > 0)
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
|
||||
for (u32 i = 0; i < 8; ++i)
|
||||
{
|
||||
if (usedtextures & (1 << i))
|
||||
{
|
||||
// TODO:
|
||||
//glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
Renderer::SetSamplerState(i & 3, i >> 2);
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
|
||||
TCacheEntry::TCacheEntryBase* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 4));
|
||||
|
||||
if (tentry)
|
||||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
|
||||
|
||||
// TODO:
|
||||
//if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
||||
//{
|
||||
// // save the textures
|
||||
// char strfile[255];
|
||||
// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
|
||||
// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
||||
//}
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
// finally bind
|
||||
if (false == PixelShaderCache::SetShader(false, g_nativeVertexFmt->m_components))
|
||||
goto shader_fail;
|
||||
if (false == VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
goto shader_fail;
|
||||
|
||||
const int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
//if (g_nativeVertexFmt)
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
g_vertex_manager->Draw(stride, false);
|
||||
|
||||
// run through vertex groups again to set alpha
|
||||
if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (false == PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components))
|
||||
goto shader_fail;
|
||||
|
||||
g_vertex_manager->Draw(stride, true);
|
||||
}
|
||||
|
||||
// TODO:
|
||||
//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
|
||||
{
|
||||
// save the shaders
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fps(strfile);
|
||||
fps << ps->strprog.c_str();
|
||||
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fvs(strfile);
|
||||
fvs << vs->strprog.c_str();
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
||||
{
|
||||
char str[128];
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
TargetRectangle tr;
|
||||
tr.left = 0;
|
||||
tr.right = Renderer::GetTargetWidth();
|
||||
tr.top = 0;
|
||||
tr.bottom = Renderer::GetTargetHeight();
|
||||
Renderer::SaveRenderTarget(str, tr);
|
||||
}
|
||||
#endif
|
||||
++g_Config.iSaveTargetId;
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
#endif
|
||||
|
@ -48,8 +48,10 @@ protected:
|
||||
|
||||
private:
|
||||
static void AddIndices(int primitive, int numVertices);
|
||||
// temporary
|
||||
//virtual void Draw(u32 stride, bool alphapass) = 0;
|
||||
// temp
|
||||
virtual void vFlush() = 0;
|
||||
|
||||
};
|
||||
|
||||
extern VertexManager *g_vertex_manager;
|
||||
|
Reference in New Issue
Block a user