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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,45 +24,42 @@
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#include "VideoCommon.h"
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#include "BPMemory.h"
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class TextureCache
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#include "TextureCacheBase.h"
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namespace DX11
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{
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class TextureCache : public ::TextureCache
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{
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public:
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struct TCacheEntry
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{
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D3DTexture2D* texture;
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u32 addr;
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u32 size_in_bytes;
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u64 hash;
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u32 paletteHash;
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u32 oldpixel;
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int frameCount;
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unsigned int w, h, fmt, MipLevels;
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int Realw, Realh, Scaledw, Scaledh;
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bool isRenderTarget;
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bool isNonPow2;
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TCacheEntry() : texture(NULL), addr(0), size_in_bytes(0), hash(0), paletteHash(0), oldpixel(0),
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frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Realw(0), Realh(0), Scaledw(0), Scaledh(0),
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isRenderTarget(false), isNonPow2(true) {}
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void Destroy(bool shutdown);
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bool IntersectsMemoryRange(u32 range_address, u32 range_size);
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};
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate(bool shutdown);
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static void InvalidateRange(u32 start_address, u32 size);
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static TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, unsigned int tex_format, unsigned int tlutaddr, unsigned int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, unsigned int bScaleByHalf, const EFBRectangle &source_rect);
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TextureCache();
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~TextureCache();
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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struct TCacheEntry : TCacheEntryBase
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{
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D3DTexture2D *const texture;
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static u8* temp;
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static TexCache textures;
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D3D11_USAGE usage;
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels);
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void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
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unsigned int cbufid, const float* colmat, const EFBRectangle &source_rect,
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bool bIsIntensityFmt, u32 copyfmt);
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void Bind(unsigned int stage);
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bool Save(const char filename[]);
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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};
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}
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