Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-19 22:24:27 +00:00
parent 16ff21b0d5
commit cf05cca7a6
25 changed files with 1485 additions and 1922 deletions

View File

@ -24,61 +24,62 @@
#include "GLUtil.h"
#include "BPStructs.h"
class TextureCache
#include "TextureCacheBase.h"
namespace OGL
{
class TextureCache : public ::TextureCache
{
public:
struct TCacheEntry
{
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0),
w(0), h(0), MipLevels(0),Scaledw(0), Scaledh(0),
isRenderTarget(false), isDynamic(false), bHaveMipMaps(false)
{ mode.hex = 0xFCFCFCFC; }
GLuint texture;
u32 addr;
u32 size_in_bytes;
u64 hash;
u32 paletteHash;
u32 oldpixel; // used for simple cleanup
TexMode0 mode; // current filter and clamp modes that texture is set to
TexMode1 mode1; // current filter and clamp modes that texture is set to
int frameCount;
int w, h, fmt,MipLevels, Realw, Realh;
int Scaledw, Scaledh;
bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
// later conversions would have to convert properly from rendertexfmt to texfmt
bool isDynamic; // modified from cpu
bool bHaveMipMaps;
void SetTextureParameters(TexMode0& newmode,TexMode1 &newmode1);
void Destroy(bool shutdown);
void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt);
int IntersectsMemoryRange(u32 range_address, u32 range_size);
};
static void DisableStage(unsigned int stage);
private:
typedef std::map<u32, TCacheEntry> TexCache;
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
static u8 *temp;
static TexCache textures;
PC_TexFormat pcfmt;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static TCacheEntry* Load(int texstage, u32 address, int width, int height, u32 format, int tlutaddr, int tlutfmt);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source);
int gl_format;
int gl_iformat;
int gl_type;
static void DisableStage(int stage); // sets active texture
bool bHaveMipMaps;
static void ClearRenderTargets(); // sets render target value of all textures to false
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry();
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level);
void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt);
void Bind(unsigned int stage);
bool Save(const char filename[]);
private:
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
};
~TextureCache();
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
private:
bool isOGL() { return true; }
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
}
#endif // _TEXTUREMNGR_H_