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Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6106 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,14 +136,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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void CMixer::PushSamples(short *samples, unsigned int num_samples)
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{
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// Audio Throttle is off. On Ayuanx commit 4717, it is used to write Other Audio.
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// I've just bring that back, and games like Donkey Kong Jungle Beat (WII) now will
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// work properly without using Audio Throttle.
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if (!m_throttle)
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{
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return;
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}
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else
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if (m_throttle)
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{
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
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