mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
This commit is contained in:
commit
cf315a487f
@ -5,7 +5,9 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "Common/StdMutex.h"
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#include "Common/StdThread.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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@ -9,6 +9,8 @@
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/DSoundStream.h"
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#include "Common/StdThread.h"
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#include "Common/Thread.h"
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bool DSound::CreateBuffer()
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{
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@ -5,7 +5,8 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "Common/StdThread.h"
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#ifdef _WIN32
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#include <Windows.h>
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@ -5,6 +5,8 @@
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#include "AudioCommon/aldlist.h"
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#include "AudioCommon/DPL2Decoder.h"
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#include "AudioCommon/OpenALStream.h"
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#include "Common/StdThread.h"
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#include "Common/Thread.h"
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#if defined HAVE_OPENAL && HAVE_OPENAL
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@ -5,7 +5,8 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "Common/StdThread.h"
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#include "Core/Core.h"
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/SystemTimers.h"
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@ -5,7 +5,8 @@
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "Common/StdThread.h"
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class OpenSLESStream final : public SoundStream
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{
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@ -5,6 +5,7 @@
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#include <xaudio2.h>
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "Common/Event.h"
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#ifndef XAUDIO2_DLL
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#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path.
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@ -11,7 +11,7 @@
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#ifdef _WIN32
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@ -9,6 +9,7 @@
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "Common/Event.h"
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#ifdef HAVE_DXSDK
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#include <dxsdkver.h>
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@ -14,7 +14,7 @@
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#ifdef _WIN32
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76
Source/Core/Common/Event.h
Normal file
76
Source/Core/Common/Event.h
Normal file
@ -0,0 +1,76 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Multithreaded event class. This allows waiting in a thread for an event to
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// be triggered in another thread. While waiting, the CPU will be available for
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// other tasks.
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// * Set(): triggers the event and wakes up the waiting thread.
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// * Wait(): waits for the event to be triggered.
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// * Reset(): tries to reset the event before the waiting thread sees it was
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// triggered. Usually a bad idea.
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#pragma once
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#ifdef _WIN32
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#include <concrt.h>
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#endif
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#include "Common/Flag.h"
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#include "Common/StdConditionVariable.h"
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#include "Common/StdMutex.h"
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namespace Common {
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// Windows uses a specific implementation because std::condition_variable has
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// terrible performance for this kind of workload with MSVC++ 2013.
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#ifndef _WIN32
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class Event final
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{
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public:
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void Set()
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{
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if (m_flag.TestAndSet())
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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if (m_flag.TestAndClear())
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return;
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
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m_flag.Clear();
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}
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void Reset()
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{
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// no other action required, since wait loops on
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// the predicate and any lingering signal will get
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// cleared on the first iteration
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m_flag.Clear();
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}
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private:
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Flag m_flag;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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};
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#else
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class Event final
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{
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public:
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void Set() { m_event.set(); }
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void Wait() { m_event.wait(); m_event.reset(); }
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void Reset() { m_event.reset(); }
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private:
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concurrency::event m_event;
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};
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#endif
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} // namespace Common
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66
Source/Core/Common/Flag.h
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66
Source/Core/Common/Flag.h
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@ -0,0 +1,66 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Abstraction for a simple flag that can be toggled in a multithreaded way.
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//
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// Simple API:
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// * Set(bool = true): sets the Flag
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// * IsSet(): tests if the flag is set
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// * Clear(): clears the flag (equivalent to Set(false)).
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//
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// More advanced features:
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// * TestAndSet(bool = true): sets the flag to the given value. If a change was
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// needed (the flag did not already have this value)
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// the function returns true. Else, false.
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// * TestAndClear(): alias for TestAndSet(false).
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#pragma once
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#include <atomic>
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namespace Common {
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class Flag final
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{
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public:
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// Declared as explicit since we do not want "= true" to work on a flag
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// object - it should be made explicit that a flag is *not* a normal
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// variable.
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explicit Flag(bool initial_value = false) : m_val(initial_value) {}
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void Set(bool val = true)
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{
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m_val.store(val);
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}
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void Clear()
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{
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Set(false);
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}
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bool IsSet() const
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{
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return m_val.load();
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}
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bool TestAndSet(bool val = true)
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{
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bool expected = !val;
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return m_val.compare_exchange_strong(expected, val);
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}
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bool TestAndClear()
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{
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return TestAndSet(false);
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}
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private:
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// We are not using std::atomic_bool here because MSVC sucks as of VC++
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// 2013 and does not implement the std::atomic_bool(bool) constructor.
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//
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// Re-evaluate next time we upgrade that piece of shit.
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std::atomic<bool> m_val;
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};
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} // namespace Common
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@ -32,45 +32,6 @@ int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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class Event
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{
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public:
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Event()
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: is_set(false)
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{}
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void Set()
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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if (!is_set)
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{
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is_set = true;
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return is_set; });
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is_set = false;
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}
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void Reset()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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// no other action required, since wait loops on
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// the predicate and any lingering signal will get
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// cleared on the first iteration
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is_set = false;
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}
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private:
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volatile bool is_set;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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};
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// TODO: doesn't work on windows with (count > 2)
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class Barrier
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{
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====================================================================*/
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#include "Common/Common.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Thread.h"
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#include "Core/DSP/DSPAnalyzer.h"
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#include "Core/DSP/DSPCore.h"
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Common.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "Common/StdMutex.h"
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#include "Core/Core.h"
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#include "Core/DSPEmulator.h"
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/CPUDetect.h"
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#include "Common/Event.h"
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#include "Common/IniFile.h"
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#include "Common/LogManager.h"
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#include "Common/Thread.h"
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#include "Common/StdMutex.h"
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#include "Common/StdThread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include <lzo/lzo1x.h>
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#include "Common/Common.h"
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#include "Common/Event.h"
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#include "Common/StdMutex.h"
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#include "Common/StdThread.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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@ -14,7 +14,7 @@
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#include <wx/windowid.h>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "DolphinWX/Globals.h"
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class CFrame;
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#include <wx/windowid.h>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "Common/Event.h"
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#include "DolphinWX/Globals.h"
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#include "InputCommon/GCPadStatus.h"
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@ -27,9 +27,9 @@
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/CPUDetect.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/LogManager.h"
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#include "Common/Thread.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -10,8 +10,8 @@
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#include <string>
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#include "Common/Common.h"
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#include "Common/Event.h"
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#include "Common/LogManager.h"
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#include "Common/Thread.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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@ -1,5 +1,7 @@
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add_dolphin_test(BitFieldTest BitFieldTest.cpp common)
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add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp common)
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add_dolphin_test(EventTest EventTest.cpp common)
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add_dolphin_test(FifoQueueTest FifoQueueTest.cpp common)
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add_dolphin_test(FixedSizeQueueTest FixedSizeQueueTest.cpp common)
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add_dolphin_test(FlagTest FlagTest.cpp common)
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add_dolphin_test(MathUtilTest MathUtilTest.cpp common)
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42
Source/UnitTests/Common/EventTest.cpp
Normal file
42
Source/UnitTests/Common/EventTest.cpp
Normal file
@ -0,0 +1,42 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include <thread>
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#include "Common/Event.h"
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using Common::Event;
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TEST(Event, MultiThreaded)
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{
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Event has_sent, can_send;
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int shared_obj;
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const int ITERATIONS_COUNT = 100000;
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auto sender = [&]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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can_send.Wait();
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shared_obj = i;
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has_sent.Set();
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}
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};
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auto receiver = [&]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i) {
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has_sent.Wait();
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EXPECT_EQ(i, shared_obj);
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can_send.Set();
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}
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};
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std::thread sender_thread(sender);
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std::thread receiver_thread(receiver);
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can_send.Set();
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sender_thread.join();
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receiver_thread.join();
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}
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91
Source/UnitTests/Common/FlagTest.cpp
Normal file
91
Source/UnitTests/Common/FlagTest.cpp
Normal file
@ -0,0 +1,91 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <array>
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#include <gtest/gtest.h>
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#include <thread>
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#include "Common/Flag.h"
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using Common::Flag;
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TEST(Flag, Simple)
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{
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Flag f;
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EXPECT_FALSE(f.IsSet());
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f.Set();
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EXPECT_TRUE(f.IsSet());
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f.Clear();
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EXPECT_FALSE(f.IsSet());
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f.Set(false);
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EXPECT_FALSE(f.IsSet());
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EXPECT_TRUE(f.TestAndSet());
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EXPECT_TRUE(f.TestAndClear());
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Flag f2(true);
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EXPECT_TRUE(f2.IsSet());
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}
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TEST(Flag, MultiThreaded)
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{
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Flag f;
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int count = 0;
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const int ITERATIONS_COUNT = 100000;
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auto setter = [&f]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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while (f.IsSet());
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f.Set();
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}
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};
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auto clearer = [&f, &count]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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while (!f.IsSet());
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count++;
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f.Clear();
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}
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};
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std::thread setter_thread(setter);
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std::thread clearer_thread(clearer);
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setter_thread.join();
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clearer_thread.join();
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EXPECT_EQ(ITERATIONS_COUNT, count);
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}
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TEST(Flag, SpinLock)
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{
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// Uses a flag to implement basic spinlocking using TestAndSet.
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Flag f;
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int count = 0;
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const int ITERATIONS_COUNT = 5000;
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const int THREADS_COUNT = 50;
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auto adder_func = [&]() {
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for (int i = 0; i < ITERATIONS_COUNT; ++i)
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{
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// Acquire the spinlock.
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while (!f.TestAndSet());
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count++;
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f.Clear();
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}
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};
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std::array<std::thread, THREADS_COUNT> threads;
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for (auto& th : threads)
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th = std::thread(adder_func);
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for (auto& th : threads)
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th.join();
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EXPECT_EQ(ITERATIONS_COUNT * THREADS_COUNT, count);
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}
|
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