Fifo: Fix SyncGPU.

CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
This commit is contained in:
degasus
2016-01-19 00:08:18 +01:00
parent aa39b0dab1
commit cf4478dc92
5 changed files with 31 additions and 26 deletions

View File

@ -15,6 +15,7 @@
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/Memmap.h"
@ -45,6 +46,9 @@ static u8* s_fifo_aux_read_ptr;
bool g_use_deterministic_gpu_thread;
static u64 s_last_sync_gpu_tick;
static int s_et_syncGPU;
// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_read_ptr;
@ -79,6 +83,7 @@ void DoState(PointerWrap &p)
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
}
p.Do(g_bSkipCurrentFrame);
p.Do(s_last_sync_gpu_tick);
}
void PauseAndLock(bool doLock, bool unpauseOnUnlock)
@ -492,16 +497,10 @@ void UpdateWantDeterminism(bool want)
}
}
int Update(int ticks)
static int Update(int ticks)
{
const SConfig& param = SConfig::GetInstance();
if (ticks == 0)
{
FlushGpu();
return param.iSyncGpuMaxDistance;
}
// GPU is sleeping, so no need for synchronization
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
{
@ -529,4 +528,24 @@ int Update(int ticks)
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
}
static void SyncGPUCallback(u64 userdata, int cyclesLate)
{
u64 now = CoreTiming::GetTicks();
int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
s_last_sync_gpu_tick = now;
if (next > 0)
CoreTiming::ScheduleEvent(next, s_et_syncGPU);
}
void Prepare()
{
if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
{
s_et_syncGPU = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
CoreTiming::ScheduleEvent(0, s_et_syncGPU);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
}
}
}