Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.

This commit is contained in:
Ryan Houdek
2011-12-08 01:51:08 -06:00
committed by Sonicadvance1
parent 081ad949ce
commit cf68cc0c61
7 changed files with 301 additions and 70 deletions

View File

@ -164,6 +164,8 @@ struct VideoConfig
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
bool bSupportsGLSL;
bool bSupportsGLSLBinding;
bool bSupportsGLSLLocation;
} backend_info;
};