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Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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committed by
Sonicadvance1

parent
081ad949ce
commit
cf68cc0c61
@ -164,6 +164,8 @@ struct VideoConfig
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsGLSL;
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bool bSupportsGLSLBinding;
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bool bSupportsGLSLLocation;
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} backend_info;
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};
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