Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.

This commit is contained in:
Ryan Houdek
2011-12-08 01:51:08 -06:00
committed by Sonicadvance1
parent 081ad949ce
commit cf68cc0c61
7 changed files with 301 additions and 70 deletions

View File

@ -88,6 +88,8 @@ public:
static GLuint GetDepthMatrixProgram();
static bool SupportsBinding();
static void SetCurrentShader(GLuint Shader);
static void DisableShader();