Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.

This commit is contained in:
Ryan Houdek
2011-12-08 01:51:08 -06:00
committed by Sonicadvance1
parent 081ad949ce
commit cf68cc0c61
7 changed files with 301 additions and 70 deletions

View File

@ -247,6 +247,11 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
buf[1] = f2;
buf[2] = f3;
buf[3] = f4;
if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, buf);
return;
}
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@ -260,6 +265,11 @@ void SetGLSLVSConstant4f(unsigned int const_number, float f1, float f2, float f3
void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
{
if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, 1, f);
return;
}
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@ -273,6 +283,11 @@ void SetGLSLVSConstant4fv(unsigned int const_number, const float *f)
void SetMultiGLSLVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, count, f);
return;
}
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
@ -294,6 +309,11 @@ void SetMultiGLSLVSConstant3fv(unsigned int const_number, unsigned int count, co
buf[4*i+2] = *f++;
buf[4*i+3] = 0.f;
}
if(g_ActiveConfig.backend_info.bSupportsGLSLLocation)
{
glUniform4fv(const_number, count, buf);
return;
}
for( unsigned int a = 0; a < 9; ++a)
{
if( const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))