[Android] Make Tegra 4 output graphics that aren't visually appealing.

This commit is contained in:
Ryan Houdek
2013-10-11 21:42:07 -05:00
parent 615bac7ebc
commit cf7521dc36
2 changed files with 23 additions and 7 deletions

View File

@ -167,10 +167,16 @@ void Init()
glBindTexture(getFbType(), s_srcTexture);
glTexParameteri(getFbType(), GL_TEXTURE_MAX_LEVEL, 0);
u32 rgbaType;
if (DriverDetails::HasBug(BUG_ISTEGRA))
rgbaType = GL_RGBA;
else
rgbaType = GL_RGBA8;
glGenTextures(1, &s_dstTexture);
glBindTexture(GL_TEXTURE_2D, s_dstTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, rgbaType, renderBufferWidth, renderBufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
CreatePrograms();
}