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OGL: Implement pixel metrics (untested)
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@ -31,6 +31,7 @@
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#include "VertexShaderManager.h"
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#include "Thread.h"
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#include "HW/Memmap.h"
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#include "PerfQueryBase.h"
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using namespace BPFunctions;
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@ -487,7 +488,7 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_CLEAR_PIXEL_PERF:
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// GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000 and 0xAAA
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g_renderer->ResetPixelPerf();
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g_perf_query->ResetQuery();
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break;
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case BPMEM_PRELOAD_ADDR:
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