mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
@ -262,7 +262,6 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
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EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
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@ -934,17 +933,9 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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}
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}
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static bool IsHotkey(wxKeyEvent &event, int id, bool held = false)
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static bool IsHotkey(int id, bool held = false)
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{
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// Input event hotkey
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if (event.GetKeyCode() == WXK_NONE)
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{
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return HotkeyManagerEmu::IsPressed(id, held);
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}
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return (event.GetKeyCode() != WXK_NONE &&
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event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[id] &&
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event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[id]);
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return HotkeyManagerEmu::IsPressed(id, held);
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}
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int GetCmdForHotkey(unsigned int key)
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@ -1081,41 +1072,6 @@ bool TASInputHasFocus()
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return false;
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}
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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{
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if (IsHotkey(event, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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else
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{
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ParseHotkeys(event);
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}
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}
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else
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{
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event.Skip();
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}
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}
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void CFrame::OnKeyUp(wxKeyEvent& event)
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{
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if (Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus()))
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{
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if (IsHotkey(event, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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}
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else
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{
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event.Skip();
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}
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}
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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@ -1304,15 +1260,13 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
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if (Core::GetState() != Core::CORE_STOPPING)
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{
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HotkeyManagerEmu::GetStatus();
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wxKeyEvent keyevent = 0;
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ParseHotkeys(keyevent);
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ParseHotkeys();
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}
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}
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void CFrame::ParseHotkeys(wxKeyEvent &event)
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void CFrame::ParseHotkeys()
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{
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unsigned int i = 0;
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for (i = 0; i < NUM_HOTKEYS; i++)
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for (int i = 0; i < NUM_HOTKEYS; i++)
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{
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switch (i)
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{
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@ -1326,46 +1280,11 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
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case HK_EXPORT_RECORDING:
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case HK_READ_ONLY_MODE:
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case HK_LOAD_STATE_SLOT_1:
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case HK_LOAD_STATE_SLOT_2:
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case HK_LOAD_STATE_SLOT_3:
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case HK_LOAD_STATE_SLOT_4:
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case HK_LOAD_STATE_SLOT_5:
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case HK_LOAD_STATE_SLOT_6:
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case HK_LOAD_STATE_SLOT_7:
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case HK_LOAD_STATE_SLOT_8:
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case HK_LOAD_STATE_SLOT_9:
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case HK_LOAD_STATE_SLOT_10:
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case HK_SAVE_STATE_SLOT_1:
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case HK_SAVE_STATE_SLOT_2:
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case HK_SAVE_STATE_SLOT_3:
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case HK_SAVE_STATE_SLOT_4:
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case HK_SAVE_STATE_SLOT_5:
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case HK_SAVE_STATE_SLOT_6:
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case HK_SAVE_STATE_SLOT_7:
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case HK_SAVE_STATE_SLOT_8:
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case HK_SAVE_STATE_SLOT_9:
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case HK_SAVE_STATE_SLOT_10:
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case HK_LOAD_LAST_STATE_1:
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case HK_LOAD_LAST_STATE_2:
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case HK_LOAD_LAST_STATE_3:
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case HK_LOAD_LAST_STATE_4:
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case HK_LOAD_LAST_STATE_5:
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case HK_LOAD_LAST_STATE_6:
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case HK_LOAD_LAST_STATE_7:
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case HK_LOAD_LAST_STATE_8:
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case HK_SAVE_FIRST_STATE:
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case HK_UNDO_LOAD_STATE:
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case HK_UNDO_SAVE_STATE:
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case HK_LOAD_STATE_FILE:
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case HK_SAVE_STATE_FILE:
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case HK_LOAD_STATE_SLOT_SELECTED:
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if (IsHotkey(event, i))
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if (IsHotkey(i))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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@ -1385,56 +1304,44 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
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// do nothing
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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if (!Core::IsRunningAndStarted())
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{
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event.Skip();
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return;
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}
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// Toggle fullscreen
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if (IsHotkey(event, HK_FULLSCREEN))
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if (IsHotkey(HK_FULLSCREEN))
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DoFullscreen(!RendererIsFullscreen());
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// Pause and Unpause
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if (IsHotkey(event, HK_PLAY_PAUSE))
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if (IsHotkey(HK_PLAY_PAUSE))
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DoPause();
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// Stop
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if (IsHotkey(event, HK_STOP))
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if (IsHotkey(HK_STOP))
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DoStop();
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// Screenshot hotkey
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if (IsHotkey(event, HK_SCREENSHOT))
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if (IsHotkey(HK_SCREENSHOT))
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Core::SaveScreenShot();
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if (IsHotkey(event, HK_EXIT))
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if (IsHotkey(HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxID_EXIT));
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if (IsHotkey(event, HK_VOLUME_DOWN))
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if (IsHotkey(HK_VOLUME_DOWN))
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AudioCommon::DecreaseVolume(3);
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if (IsHotkey(event, HK_VOLUME_UP))
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if (IsHotkey(HK_VOLUME_UP))
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AudioCommon::IncreaseVolume(3);
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if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
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if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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// Wiimote connect and disconnect hotkeys
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int WiimoteId = -1;
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if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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if (IsHotkey(HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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if (IsHotkey(HK_WIIMOTE2_CONNECT))
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WiimoteId = 1;
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if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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if (IsHotkey(HK_WIIMOTE3_CONNECT))
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WiimoteId = 2;
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if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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if (IsHotkey(HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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if (IsHotkey(HK_BALANCEBOARD_CONNECT))
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WiimoteId = 4;
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// Actually perform the Wiimote connection or disconnection
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@ -1445,119 +1352,128 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
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OnConnectWiimote(evt);
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}
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if (IsHotkey(event, HK_TOGGLE_IR))
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if (IsHotkey(HK_TOGGLE_IR))
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{
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OSDChoice = 1;
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// Toggle native resolution
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if (++g_Config.iEFBScale > SCALE_4X)
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g_Config.iEFBScale = SCALE_AUTO;
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}
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if (IsHotkey(event, HK_INCREASE_IR))
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if (IsHotkey(HK_INCREASE_IR))
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{
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OSDChoice = 1;
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++g_Config.iEFBScale;
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}
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if (IsHotkey(event, HK_DECREASE_IR))
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if (IsHotkey(HK_DECREASE_IR))
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{
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OSDChoice = 1;
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if (--g_Config.iEFBScale < SCALE_1X)
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g_Config.iEFBScale = SCALE_1X;
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}
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if (IsHotkey(event, HK_TOGGLE_AR))
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if (IsHotkey(HK_TOGGLE_AR))
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{
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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}
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if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
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if (IsHotkey(HK_TOGGLE_EFBCOPIES))
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{
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OSDChoice = 3;
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// Toggle EFB copies between EFB2RAM and EFB2Texture
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g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
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}
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if (IsHotkey(event, HK_TOGGLE_FOG))
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if (IsHotkey(HK_TOGGLE_FOG))
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{
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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}
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if (IsHotkey(event, HK_TOGGLE_THROTTLE, false))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
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Core::SetIsFramelimiterTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
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if (IsHotkey(HK_DECREASE_FRAME_LIMIT))
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{
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if (--SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0x19;
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}
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if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
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if (IsHotkey(HK_INCREASE_FRAME_LIMIT))
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{
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if (++SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0;
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}
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if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
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if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
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{
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State::Save(g_saveSlot);
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}
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if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
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if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
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{
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State::Load(g_saveSlot);
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}
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if (IsHotkey(event, HK_DECREASE_DEPTH, true))
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if (IsHotkey(HK_DECREASE_DEPTH, true))
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{
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if (--g_Config.iStereoDepth < 0)
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g_Config.iStereoDepth = 0;
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}
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if (IsHotkey(event, HK_INCREASE_DEPTH, true))
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if (IsHotkey(HK_INCREASE_DEPTH, true))
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{
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if (++g_Config.iStereoDepth > 100)
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g_Config.iStereoDepth = 100;
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}
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if (IsHotkey(event, HK_DECREASE_CONVERGENCE, true))
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if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
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{
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g_Config.iStereoConvergence -= 5;
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if (g_Config.iStereoConvergence < 0)
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g_Config.iStereoConvergence = 0;
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}
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if (IsHotkey(event, HK_INCREASE_CONVERGENCE, true))
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if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
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{
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g_Config.iStereoConvergence += 5;
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if (g_Config.iStereoConvergence > 500)
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g_Config.iStereoConvergence = 500;
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}
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for (i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
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static float debugSpeed = 1.0f;
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if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
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debugSpeed *= 1.1f;
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if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
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debugSpeed = 1.0f;
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if (IsHotkey(HK_FREELOOK_UP, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
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if (IsHotkey(HK_FREELOOK_DOWN, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
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if (IsHotkey(HK_FREELOOK_LEFT, true))
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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if (IsHotkey(HK_FREELOOK_RIGHT, true))
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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if (IsHotkey(HK_FREELOOK_RESET, true))
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VertexShaderManager::ResetView();
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// Savestates
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for (int i = 0; i < 10; i++)
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{
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if (IsHotkey(event, i))
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if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
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State::Load(1 + i);
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if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
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State::Save(1 + i);
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if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
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State::LoadLastSaved(1 + i);
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if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
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{
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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}
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static float debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED, true))
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debugSpeed /= 1.1f;
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if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED, true))
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debugSpeed *= 1.1f;
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if (IsHotkey(event, HK_FREELOOK_RESET_SPEED, true))
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debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_UP, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_DOWN, true))
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VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_LEFT, true))
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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if (IsHotkey(event, HK_FREELOOK_RIGHT, true))
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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if (IsHotkey(event, HK_FREELOOK_ZOOM_IN, true))
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT, true))
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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if (IsHotkey(event, HK_FREELOOK_RESET, true))
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VertexShaderManager::ResetView();
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if (IsHotkey(HK_SAVE_FIRST_STATE))
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State::SaveFirstSaved();
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if (IsHotkey(HK_UNDO_LOAD_STATE))
|
||||
State::UndoLoadState();
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||||
if (IsHotkey(HK_UNDO_SAVE_STATE))
|
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State::UndoSaveState();
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||||
}
|
||||
|
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