Add a namespace to OpenFStream

For consistency with the other functions in FileUtil.h.
This commit is contained in:
JosJuice
2017-01-15 22:46:43 +01:00
parent f09ceaa735
commit cf94ce6305
15 changed files with 24 additions and 24 deletions

View File

@ -54,7 +54,7 @@ bool CompileVertexShader(const std::string& code, D3DBlob** blob)
std::string filename = StringFromFormat("%sbad_vs_%04i.txt",
File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << code;
file.close();
@ -112,7 +112,7 @@ bool CompileGeometryShader(const std::string& code, D3DBlob** blob,
std::string filename = StringFromFormat("%sbad_gs_%04i.txt",
File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << code;
file.close();
@ -169,7 +169,7 @@ bool CompilePixelShader(const std::string& code, D3DBlob** blob, const D3D_SHADE
std::string filename = StringFromFormat("%sbad_ps_%04i.txt",
File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << code;
file.close();