Add a namespace to OpenFStream

For consistency with the other functions in FileUtil.h.
This commit is contained in:
JosJuice
2017-01-15 22:46:43 +01:00
parent f09ceaa735
commit cf94ce6305
15 changed files with 24 additions and 24 deletions

View File

@ -310,7 +310,7 @@ bool ProgramShaderCache::CompileShader(SHADER& shader, const std::string& vcode,
std::string filename =
StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << s_glsl_header << vcode << s_glsl_header << pcode;
if (!gcode.empty())
file << s_glsl_header << gcode;
@ -381,7 +381,7 @@ bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string&
std::string filename =
StringFromFormat("%sbad_p_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << s_glsl_header << code;
file << info_log;
file.close();
@ -448,7 +448,7 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const std::string& c
std::string filename = StringFromFormat(
"%sbad_%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), prefix, num_failures++);
std::ofstream file;
OpenFStream(file, filename, std::ios_base::out);
File::OpenFStream(file, filename, std::ios_base::out);
file << s_glsl_header << code << info_log;
file.close();