diff --git a/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp index da8c98e19e..e573751698 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp @@ -154,7 +154,7 @@ void VertexManager::Draw(UINT stride) if (IndexGenerator::GetNumTriangles() > 0) { - D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); D3D::context->DrawIndexed(IndexGenerator::GetTriangleindexLen(), m_triangle_draw_index, 0); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } diff --git a/Source/Plugins/Plugin_VideoDX11/Src/main.cpp b/Source/Plugins/Plugin_VideoDX11/Src/main.cpp index de86f3ef5b..fcc5567016 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/main.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/main.cpp @@ -96,7 +96,7 @@ void InitBackendInfo() g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsFormatReinterpretation = true; g_Config.backend_info.bSupportsPixelLighting = true; - g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: dx11 does support it, but it isn't implemented + g_Config.backend_info.bSupportsPrimitiveRestart = true; IDXGIFactory* factory; IDXGIAdapter* ad;