Lint fixes

This commit is contained in:
Scott Mansell
2023-01-31 19:21:15 +13:00
parent f7ad825736
commit cf9a6f8477
9 changed files with 17 additions and 25 deletions

View File

@ -176,7 +176,6 @@ bool VertexShaderManager::UseVertexDepthRange()
return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f;
}
// Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)