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Updated SoundTouch library to 1.9.2
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60
Externals/soundtouch/FIRFilter.cpp
vendored
60
Externals/soundtouch/FIRFilter.cpp
vendored
@ -11,10 +11,10 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2013-06-13 01:24:44 +1000 (Thu, 13 Jun 2013) $
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// Last changed : $Date: 2015-02-21 23:24:29 +0200 (Sat, 21 Feb 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIRFilter.cpp 171 2013-06-12 15:24:44Z oparviai $
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// $Id: FIRFilter.cpp 202 2015-02-21 21:24:29Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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@ -72,8 +72,7 @@ FIRFilter::~FIRFilter()
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// Usual C-version of the filter routine for stereo sound
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uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
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{
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uint i, j, end;
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LONG_SAMPLETYPE suml, sumr;
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int j, end;
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#ifdef SOUNDTOUCH_FLOAT_SAMPLES
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// when using floating point samples, use a scaler instead of a divider
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// because division is much slower operation than multiplying.
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@ -87,9 +86,12 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
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end = 2 * (numSamples - length);
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#pragma omp parallel for
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for (j = 0; j < end; j += 2)
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{
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const SAMPLETYPE *ptr;
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LONG_SAMPLETYPE suml, sumr;
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uint i;
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suml = sumr = 0;
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ptr = src + j;
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@ -130,28 +132,31 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
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// Usual C-version of the filter routine for mono sound
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uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
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{
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uint i, j, end;
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LONG_SAMPLETYPE sum;
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int j, end;
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#ifdef SOUNDTOUCH_FLOAT_SAMPLES
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// when using floating point samples, use a scaler instead of a divider
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// because division is much slower operation than multiplying.
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double dScaler = 1.0 / (double)resultDivider;
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#endif
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assert(length != 0);
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end = numSamples - length;
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#pragma omp parallel for
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for (j = 0; j < end; j ++)
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{
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const SAMPLETYPE *pSrc = src + j;
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LONG_SAMPLETYPE sum;
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uint i;
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sum = 0;
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for (i = 0; i < length; i += 4)
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{
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// loop is unrolled by factor of 4 here for efficiency
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sum += src[i + 0] * filterCoeffs[i + 0] +
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src[i + 1] * filterCoeffs[i + 1] +
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src[i + 2] * filterCoeffs[i + 2] +
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src[i + 3] * filterCoeffs[i + 3];
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sum += pSrc[i + 0] * filterCoeffs[i + 0] +
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pSrc[i + 1] * filterCoeffs[i + 1] +
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pSrc[i + 2] * filterCoeffs[i + 2] +
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pSrc[i + 3] * filterCoeffs[i + 3];
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}
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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sum >>= resultDivFactor;
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@ -161,16 +166,15 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
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sum *= dScaler;
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#endif // SOUNDTOUCH_INTEGER_SAMPLES
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dest[j] = (SAMPLETYPE)sum;
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src ++;
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}
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return end;
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}
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uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
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{
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uint i, j, end, c;
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LONG_SAMPLETYPE *sum=(LONG_SAMPLETYPE*)malloc(numChannels*sizeof(*sum));
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int j, end;
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#ifdef SOUNDTOUCH_FLOAT_SAMPLES
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// when using floating point samples, use a scaler instead of a divider
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// because division is much slower operation than multiplying.
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@ -181,17 +185,21 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
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assert(src != NULL);
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assert(dest != NULL);
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assert(filterCoeffs != NULL);
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assert(numChannels < 16);
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end = numChannels * (numSamples - length);
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for (c = 0; c < numChannels; c ++)
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{
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sum[c] = 0;
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}
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#pragma omp parallel for
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for (j = 0; j < end; j += numChannels)
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{
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const SAMPLETYPE *ptr;
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LONG_SAMPLETYPE sums[16];
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uint c, i;
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for (c = 0; c < numChannels; c ++)
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{
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sums[c] = 0;
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}
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ptr = src + j;
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@ -200,7 +208,7 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
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SAMPLETYPE coef=filterCoeffs[i];
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for (c = 0; c < numChannels; c ++)
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{
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sum[c] += ptr[0] * coef;
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sums[c] += ptr[0] * coef;
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ptr ++;
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}
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}
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@ -208,13 +216,11 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
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for (c = 0; c < numChannels; c ++)
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{
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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sum[c] >>= resultDivFactor;
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sums[c] >>= resultDivFactor;
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#else
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sum[c] *= dScaler;
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sums[c] *= dScaler;
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#endif // SOUNDTOUCH_INTEGER_SAMPLES
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*dest = (SAMPLETYPE)sum[c];
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dest++;
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sum[c] = 0;
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dest[j+c] = (SAMPLETYPE)sums[c];
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}
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}
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return numSamples - length;
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@ -253,7 +259,7 @@ uint FIRFilter::getLength() const
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//
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// Note : The amount of outputted samples is by value of 'filter_length'
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// smaller than the amount of input samples.
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uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
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{
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assert(length > 0);
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assert(lengthDiv8 * 8 == length);
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