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Updated SoundTouch library to 1.9.2
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29
Externals/soundtouch/mmx_optimized.cpp
vendored
29
Externals/soundtouch/mmx_optimized.cpp
vendored
@ -20,10 +20,10 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2014-01-08 05:25:40 +1100 (Wed, 08 Jan 2014) $
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// Last changed : $Date: 2015-08-09 00:00:15 +0300 (Sun, 09 Aug 2015) $
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// File revision : $Revision: 4 $
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//
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// $Id: mmx_optimized.cpp 184 2014-01-07 18:25:40Z oparviai $
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// $Id: mmx_optimized.cpp 226 2015-08-08 21:00:15Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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@ -68,7 +68,7 @@ using namespace soundtouch;
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// Calculates cross correlation of two buffers
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double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm) const
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double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &dnorm)
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{
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const __m64 *pVec1, *pVec2;
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__m64 shifter;
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@ -79,7 +79,7 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
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pVec1 = (__m64*)pV1;
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pVec2 = (__m64*)pV2;
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shifter = _m_from_int(overlapDividerBits);
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shifter = _m_from_int(overlapDividerBitsNorm);
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normaccu = accu = _mm_setzero_si64();
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// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
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@ -123,6 +123,11 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
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// Clear MMS state
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_m_empty();
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if (norm > (long)maxnorm)
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{
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maxnorm = norm;
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}
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// Normalize result by dividing by sqrt(norm) - this step is easiest
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// done using floating point operation
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dnorm = (double)norm;
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@ -134,7 +139,7 @@ double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2, double &d
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/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
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double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm) const
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double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2, double &dnorm)
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{
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const __m64 *pVec1, *pVec2;
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__m64 shifter;
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@ -146,13 +151,13 @@ double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2,
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lnorm = 0;
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for (i = 1; i <= channels; i ++)
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{
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lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBits;
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lnorm -= (pV1[-i] * pV1[-i]) >> overlapDividerBitsNorm;
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}
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pVec1 = (__m64*)pV1;
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pVec2 = (__m64*)pV2;
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shifter = _m_from_int(overlapDividerBits);
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shifter = _m_from_int(overlapDividerBitsNorm);
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accu = _mm_setzero_si64();
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// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
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@ -191,10 +196,15 @@ double TDStretchMMX::calcCrossCorrAccumulate(const short *pV1, const short *pV2,
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pV1 = (short *)pVec1;
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for (int j = 1; j <= channels; j ++)
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{
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lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBits;
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lnorm += (pV1[-j] * pV1[-j]) >> overlapDividerBitsNorm;
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}
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dnorm += (double)lnorm;
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if (lnorm > (long)maxnorm)
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{
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maxnorm = lnorm;
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}
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// Normalize result by dividing by sqrt(norm) - this step is easiest
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// done using floating point operation
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return (double)corr / sqrt((dnorm < 1e-9) ? 1.0 : dnorm);
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@ -233,7 +243,7 @@ void TDStretchMMX::overlapStereo(short *output, const short *input) const
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// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
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// overlapDividerBits calculation earlier.
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shifter = _m_from_int(overlapDividerBits + 1);
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shifter = _m_from_int(overlapDividerBitsPure + 1);
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for (i = 0; i < overlapLength / 4; i ++)
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{
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@ -287,6 +297,7 @@ void TDStretchMMX::overlapStereo(short *output, const short *input) const
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FIRFilterMMX::FIRFilterMMX() : FIRFilter()
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{
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filterCoeffsAlign = NULL;
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filterCoeffsUnalign = NULL;
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}
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