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Updated SoundTouch library to 1.9.2
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@ -233,11 +233,11 @@ void OpenALStream::SoundLoop()
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if (iBuffersProcessed)
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{
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float rate = m_mixer->GetCurrentSpeed();
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double rate = (double)m_mixer->GetCurrentSpeed();
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if (rate <= 0)
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{
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Core::RequestRefreshInfo();
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rate = m_mixer->GetCurrentSpeed();
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rate = (double)m_mixer->GetCurrentSpeed();
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}
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// Place a lower limit of 10% speed. When a game boots up, there will be
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