Add an option to show the active title in the title

This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
This commit is contained in:
Léo Lam 2017-05-15 11:17:51 +02:00
parent 2f5f9be9ac
commit cfc0cc1453
3 changed files with 46 additions and 21 deletions

View File

@ -32,6 +32,7 @@
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/TitleDatabase.h"
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
@ -162,6 +163,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
interface->Set("ShowLogWindow", m_InterfaceLogWindow);
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DisableTooltips", m_DisableTooltips);
@ -468,6 +470,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
interface->Get("ShowLogWindow", &m_InterfaceLogWindow, false);
interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ShowActiveTitle", &m_show_active_title, true);
interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
interface->Get("DisableTooltips", &m_DisableTooltips, false);
@ -712,7 +715,7 @@ void SConfig::LoadSettingsFromSysconf()
void SConfig::ResetRunningGameMetadata()
{
SetRunningGameMetadata("00000000", 0, 0);
SetRunningGameMetadata("00000000", 0, 0, Core::TitleDatabase::TitleType::Other);
}
void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
@ -720,7 +723,8 @@ void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume,
{
u64 title_id = 0;
volume.GetTitleID(&title_id, partition);
SetRunningGameMetadata(volume.GetGameID(partition), title_id, volume.GetRevision(partition));
SetRunningGameMetadata(volume.GetGameID(partition), title_id, volume.GetRevision(partition),
Core::TitleDatabase::TitleType::Other);
}
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
@ -734,31 +738,41 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
{
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion(),
Core::TitleDatabase::TitleType::Channel);
}
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision)
void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
Core::TitleDatabase::TitleType type)
{
const bool was_changed = m_game_id != game_id || m_title_id != title_id || m_revision != revision;
m_game_id = game_id;
m_title_id = title_id;
m_revision = revision;
if (was_changed)
{
NOTICE_LOG(BOOT, "Game ID set to %s", game_id.c_str());
if (!was_changed)
return;
if (Core::IsRunning())
{
// TODO: have a callback mechanism for title changes?
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
DolphinAnalytics::Instance()->ReportGameStart();
}
if (game_id == "00000000")
{
m_title_description.clear();
return;
}
const Core::TitleDatabase title_database;
m_title_description = title_database.Describe(m_game_id, type);
NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
if (Core::IsRunning())
{
// TODO: have a callback mechanism for title changes?
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
DolphinAnalytics::Instance()->ReportGameStart();
}
}

View File

@ -14,6 +14,7 @@
#include "Common/NonCopyable.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/TitleDatabase.h"
namespace DiscIO
{
@ -221,6 +222,7 @@ struct SConfig : NonCopyable
std::string m_perfDir;
const std::string& GetGameID() const { return m_game_id; }
const std::string& GetTitleDescription() const { return m_title_description; }
u64 GetTitleID() const { return m_title_id; }
u16 GetRevision() const { return m_revision; }
void ResetRunningGameMetadata();
@ -265,6 +267,7 @@ struct SConfig : NonCopyable
bool m_InterfaceLogWindow;
bool m_InterfaceLogConfigWindow;
bool m_InterfaceExtendedFPSInfo;
bool m_show_active_title = false;
bool m_ListDrives;
bool m_ListWad;
@ -383,12 +386,14 @@ private:
void LoadBluetoothPassthroughSettings(IniFile& ini);
void LoadUSBPassthroughSettings(IniFile& ini);
void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision);
void SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision,
Core::TitleDatabase::TitleType type);
bool SetRegion(DiscIO::Region region, std::string* directory_name);
static SConfig* m_Instance;
std::string m_game_id;
std::string m_title_description;
u64 m_title_id;
u16 m_revision;
};

View File

@ -906,8 +906,14 @@ void UpdateTitle()
SystemTimers::GetTicksPerSecond() / 1000000, TicksPercentage);
}
}
// This is our final "frame counter" string
std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
std::string message = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
if (SConfig::GetInstance().m_show_active_title)
{
const std::string& title = SConfig::GetInstance().GetTitleDescription();
if (!title.empty())
message += " | " + title;
}
// Update the audio timestretcher with the current speed
if (g_sound_stream)
@ -916,7 +922,7 @@ void UpdateTitle()
pMixer->UpdateSpeed((float)Speed / 100);
}
Host_UpdateTitle(SMessage);
Host_UpdateTitle(message);
}
void Shutdown()