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beginning dsp lle debugger, buttons dont work yet so dont spazz out. (Thanks a lot to whoever wrote min32 gui :) )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2828 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,63 +1,155 @@
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#pragma once
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// Copyright (C) 2003-2009 Dolphin Project.
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#ifndef __CDebugger_h__
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#define __CDebugger_h__
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DSP_DEBUGGER_LLE_H
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#define _DSP_DEBUGGER_LLE_H
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// general things
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#include <iostream>
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#include <vector>
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#include <list>
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#include <map>
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#include <algorithm>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/dialog.h>
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#else
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#include <wx/wxprec.h>
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#endif
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#include <wx/frame.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/statbmp.h>
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#include <wx/datetime.h> // for the timestamps
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#include <wx/sizer.h>
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#include <wx/notebook.h>
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#include <wx/filepicker.h>
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#include <wx/listctrl.h>
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#include <wx/imaglist.h>
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#include <wx/statline.h>
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//#include "../Globals.h"
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#include "../disassemble.h"
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#include "../gdsp_interpreter.h"
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#include "../gdsp_memory.h"
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//class CPBView;
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//class IniFile;
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class DSPRegisterView;
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// Window settings
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#undef CDebugger_STYLE
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#define CDebugger_STYLE wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE
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class CDebugger : public wxDialog
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class DSPDebuggerLLE : public wxFrame
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{
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public:
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DSPDebuggerLLE(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString &title = wxT("DSP LLE Debugger"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE);
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virtual ~DSPDebuggerLLE();
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bool CanDoStep();
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void DebugBreak();
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private:
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DECLARE_EVENT_TABLE();
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public:
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CDebugger(wxWindow *parent, wxWindowID id = 1, const wxString &title = _("Sound Debugger"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = CDebugger_STYLE);
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virtual ~CDebugger();
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void DoHide();
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void DoShow();
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private:
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// WARNING: Make sure these are not also elsewhere
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enum
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{
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// = 2000,
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// Toolbar
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ID_TOOLBAR = 1000,
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ID_RUNTOOL,
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ID_PAUSETOOL,
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ID_STEPTOOL,
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ID_RESETTOPCTOOL,
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ID_JUMPTOTOOL,
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ID_CHECK_ASSERTINT,
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ID_CHECK_HALT,
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ID_CHECK_INIT,
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ID_DUMPCODETOOL,
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// Disasm view
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ID_DISASM,
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// Register View
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ID_DSP_REGS,
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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// Disasm listctrl columns
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enum
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{
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COLUMN_BP,
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COLUMN_FUNCTION,
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COLUMN_ADDRESS,
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COLUMN_MNEMONIC,
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COLUMN_OPCODE,
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COLUMN_EXT,
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COLUMN_PARAM,
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};
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enum EState
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{
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PAUSE,
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STEP,
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RUN,
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RUN_START // ignores breakpoints and switches after one step to RUN
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};
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EState m_State;
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u64 m_CachedStepCounter;
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u16 m_CachedCR;
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u32 m_CachedUCodeCRC;
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// Break point handling
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typedef std::list<u16>CBreakPointList;
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CBreakPointList m_BreakPoints;
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bool IsBreakPoint(u16 _Address);
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void ToggleBreakPoint(u16 _Address);
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void RemoveBreakPoint(u16 _Address);
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void AddBreakPoint(u16 _Address);
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void ClearBreakPoints();
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// Symbols
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struct SSymbol
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{
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u32 AddressStart;
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u32 AddressEnd;
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std::string Name;
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SSymbol(u32 _AddressStart = 0, u32 _AddressEnd = 0, char* _Name = NULL)
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: AddressStart(_AddressStart)
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, AddressEnd(_AddressEnd)
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, Name(_Name)
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{
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}
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};
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typedef std::map<u16, SSymbol>CSymbolMap;
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CSymbolMap m_SymbolMap;
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bool LoadSymbolMap(const char* _pFileName);
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// GUI updaters
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void UpdateDisAsmListView();
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void UpdateRegisterFlags();
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void UpdateSymbolMap();
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void RebuildDisAsmListView();
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// GUI items
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wxToolBar* m_Toolbar;
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wxListCtrl* m_Disasm;
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DSPRegisterView* m_Regs;
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void OnClose(wxCloseEvent& event);
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void OnChangeSize(wxSizeEvent& event);
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void CreateGUIControls();
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void Refresh();
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};
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#endif
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#endif //_DSP_DEBUGGER_LLE_H
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