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https://github.com/dolphin-emu/dolphin.git
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beginning dsp lle debugger, buttons dont work yet so dont spazz out. (Thanks a lot to whoever wrote min32 gui :) )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2828 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,8 +36,8 @@
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#if defined(HAVE_WX) && HAVE_WX
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#include "DSPConfigDlgLLE.h"
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#include "Debugger/Debugger.h" // For the CDebugger class
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CDebugger* m_frame = NULL;
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#include "Debugger/Debugger.h" // For the DSPDebuggerLLE class
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DSPDebuggerLLE* m_DebuggerFrame = NULL;
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#endif
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PLUGIN_GLOBALS* globals = NULL;
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@ -168,19 +168,8 @@ void DoState(unsigned char **ptr, int mode)
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void DllDebugger(HWND _hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (m_frame && Show) // if we have created it, let us show it again
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{
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m_frame->DoShow();
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}
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else if (!m_frame && Show)
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{
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m_frame = new CDebugger(NULL);
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m_frame->Show();
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}
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else if (m_frame && !Show)
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{
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m_frame->DoHide();
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}
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DSPDebuggerLLE *debugger = new DSPDebuggerLLE(NULL);
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debugger->Show();
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#endif
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}
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@ -202,11 +191,29 @@ THREAD_RETURN dsp_thread(void* lpParameter)
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// Debug thread
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THREAD_RETURN dsp_thread_debug(void* lpParameter)
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{
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#if defined(HAVE_WX) && HAVE_WX
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while (bIsRunning)
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{
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// Logging(); // logging
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if (m_DebuggerFrame->CanDoStep())
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{
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gdsp_runx(1);
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}
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else
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{
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Sleep(100);
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}
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}
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#endif
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return NULL;
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}
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void DSP_DebugBreak()
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{
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#if defined(HAVE_WX) && HAVE_WX
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m_DebuggerFrame->DebugBreak();
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#endif
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}
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@ -348,7 +355,13 @@ void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail)
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void DSP_Update(int cycles)
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{
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soundStream->Update();
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soundStream->Update();
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#if defined(HAVE_WX) && HAVE_WX
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// TODO fix? dunno how we should handle debug thread or whatever
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// if (m_DebuggerFrame->CanDoStep())
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// gdsp_runx(100); // cycles
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#endif
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}
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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