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ControlGroup/Triggers: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
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@ -5,6 +5,8 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/Device.h"
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@ -13,8 +15,16 @@ namespace ControllerEmu
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class Triggers : public ControlGroup
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{
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public:
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struct StateData
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{
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StateData() = default;
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explicit StateData(std::size_t trigger_count) : data(trigger_count) {}
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std::vector<ControlState> data;
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};
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explicit Triggers(const std::string& name);
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void GetState(ControlState* analog);
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StateData GetState();
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};
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} // namespace ControllerEmu
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