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PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
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@ -478,7 +478,7 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
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case ITBA_OFF:
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AlphaBump = 0;
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break;
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case ITBA_S:
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case ITBA_S:
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AlphaBump = indmap[TextureSampler::ALP_SMP];
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break;
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case ITBA_T:
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