PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.

This commit is contained in:
Tony Wasserka
2013-09-12 13:55:38 +02:00
parent e7a42d884f
commit cff952c397
3 changed files with 41 additions and 35 deletions

View File

@ -478,7 +478,7 @@ void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
case ITBA_OFF:
AlphaBump = 0;
break;
case ITBA_S:
case ITBA_S:
AlphaBump = indmap[TextureSampler::ALP_SMP];
break;
case ITBA_T: