VideoCommon: Move shader cache filename generation to common

This commit is contained in:
Stenzek
2017-07-19 20:35:17 +10:00
parent 7c5bbafdd1
commit d01b0bf60f
9 changed files with 61 additions and 51 deletions

View File

@ -503,14 +503,9 @@ void PixelShaderCache::Init()
void PixelShaderCache::LoadShaderCache()
{
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
std::string cache_filename = StringFromFormat(
"%sdx11-%s-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().GetGameID().c_str(), g_ActiveConfig.GetHostConfigFilename().c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
g_ps_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "PS", true, true),
inserter);
}
void PixelShaderCache::Reload()