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VideoCommon: Move shader cache filename generation to common
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@ -162,9 +162,6 @@ public:
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VkShaderModule GetPassthroughVertexShader() const { return m_passthrough_vertex_shader; }
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VkShaderModule GetScreenQuadGeometryShader() const { return m_screen_quad_geometry_shader; }
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VkShaderModule GetPassthroughGeometryShader() const { return m_passthrough_geometry_shader; }
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// Gets the filename of the specified type of cache object (e.g. vertex shader, pipeline).
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std::string GetDiskCacheFileName(const char* type, bool include_gameid, bool include_host_config);
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private:
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bool CreatePipelineCache();
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bool LoadPipelineCache();
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