make all disassembler calls threadsafe .. hopefully.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1462 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-09 21:24:12 +00:00
parent 6bf333c893
commit d01e05b7b5
12 changed files with 297 additions and 277 deletions

View File

@ -301,25 +301,25 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
m_RegisterWindow->Show(true);
}
if(bBreakpointWindow)
if (bBreakpointWindow)
{
m_BreakpointWindow = new CBreakPointWindow(this, this);
m_BreakpointWindow->Show(true);
}
if(bMemoryWindow)
if (bMemoryWindow)
{
m_MemoryWindow = new CMemoryWindow(this);
m_MemoryWindow->Show(true);
}
if(bJitWindow)
if (bJitWindow)
{
m_JitWindow = new CJitWindow(this);
m_JitWindow->Show(true);
}
if(bSoundWindow)
if (bSoundWindow)
{
// possible todo: add some kind of if here to? can it fail?
CPluginManager::GetInstance().OpenDebug(
@ -329,7 +329,7 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
);
} // don't have any else, just ignore it
if(bVideoWindow)
if (bVideoWindow)
{
// possible todo: add some kind of if here to? can it fail?
CPluginManager::GetInstance().OpenDebug(