mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
mixed commit:
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -545,7 +545,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, u32 HLSL)
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// alpha test will always fail, so restart the shader and just make it an empty function
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p = pmainstart;
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WRITE(p, "ocol0 = 0;\n");
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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WRITE(p, "discard;return;\n");
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}
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else
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{
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@ -582,9 +582,9 @@ static const char *TEVCMPColorOPTable[16] =
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"float3(0.0f,0.0f,0.0f)",//7
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" %s + ((%s.r > %s.r + (1.0f/510.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
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" %s + ((abs(%s.r - %s.r) < (1.0f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9
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" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
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" %s + (( dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
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" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11
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" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
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" %s + (( dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
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" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13
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" %s + (max(sign(%s.rgb - %s.rgb - (1.0f/510.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
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" %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (1.0f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
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@ -601,13 +601,13 @@ static const char *TEVCMPAlphaOPTable[16] =
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"0.0f",//5
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"0.0f",//6
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"0.0f",//7
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" %s + ((%s.r >= (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
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" %s + ((%s.r > (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
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" %s + (abs(%s.r - %s.r) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_R8_EQ 9
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" %s + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
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" %s + ((dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
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" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_GR16_EQ 11
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" %s + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
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" %s + ((dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
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" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_BGR24_EQ 13
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" %s + ((%s.a >= (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
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" %s + ((%s.a > (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
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" %s + (abs(%s.a - %s.a) < (1.0f/255.0f) ? %s : 0.0f)"//#define TEVCMP_A8_EQ 15
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};
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@ -862,6 +862,8 @@ static const char *tevAlphaFuncsTable[] =
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"(true)" //ALPHACMP_ALWAYS 7
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};
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static const char *tevAlphaFunclogicTable[] =
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{
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" && ", // and
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@ -903,10 +905,7 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
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// Seems we need discard for Cg and clip for d3d. sigh.
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if (HLSL)
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WRITE(p, "clip( (");
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else
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WRITE(p, "discard(!( ");
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WRITE(p, "if(!( ");
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int compindex = bpmem.alphaFunc.comp0 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
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@ -916,12 +915,8 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
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compindex = bpmem.alphaFunc.comp1 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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if (HLSL) {
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// clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative
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WRITE(p, ") ? 1 : -1);\n");
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} else {
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WRITE(p, "));\n");
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}
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WRITE(p, ")){ocol0 = 0;discard;return;}\n");
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return true;
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}
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@ -967,6 +962,6 @@ static void WriteFog(char *&p)
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WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
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}
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WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
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WRITE(p, " prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
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}
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@ -107,12 +107,16 @@ void WriteSwizzler(char*& p, u32 format,bool HLSL)
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if(!HLSL)
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WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
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WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n"
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" sampleUv.y = sampleUv.y + textureDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
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if(HLSL)
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{
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WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
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" sampleUv.y = sampleUv.y / blkDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
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" sampleUv = sampleUv / blkDims.zw;\n");
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}
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else
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{
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
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}
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}
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@ -158,15 +162,18 @@ void Write32BitSwizzler(char*& p, u32 format, bool HLSL)
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WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n");
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if(!HLSL)
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WRITE(p, " sampleUv.y = textureDims.y - sampleUv.y;\n");
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WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
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WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n");
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WRITE(p, " sampleUv.y = sampleUv.y + textureDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
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if(HLSL)
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{
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WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
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" sampleUv.y = sampleUv.y / blkDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
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" sampleUv = sampleUv / blkDims.zw;\n");
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}
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else
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{
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
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}
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}
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@ -418,6 +418,219 @@ static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
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return PC_TEX_FMT_NONE; // Error
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}
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PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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return PC_TEX_FMT_BGRA32;
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}
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}
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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for (int ix = 0; ix < 4; ix++)
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{
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int val = src[ix];
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dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
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dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
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}
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}
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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memcpy(dst + (y + iy)*width+x, src, 8);
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
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}
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
|
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for (int x = 0; x < width; x += 4)
|
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for (int iy = 0; iy < 4; iy++, src += 8)
|
||||
{
|
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
|
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}
|
||||
}
|
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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||||
{
|
||||
for (int y = 0; y < height; y += 4)
|
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for (int x = 0; x < width; x += 4)
|
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for (int iy = 0; iy < 4; iy++, src += 8)
|
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//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
|
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}
|
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return PC_TEX_FMT_BGRA32;
|
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case GX_TF_RGBA8: // speed critical
|
||||
{
|
||||
for (int y = 0; y < height; y += 4)
|
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for (int x = 0; x < width; x += 4)
|
||||
{
|
||||
for (int iy = 0; iy < 4; iy++)
|
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
|
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}
|
||||
}
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||||
return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
|
||||
// The metroid games use this format almost exclusively.
|
||||
{
|
||||
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
|
||||
// 11111111 22222222 55555555 66666666
|
||||
// 33333333 44444444 77777777 88888888
|
||||
for (int y = 0; y < height; y += 8)
|
||||
{
|
||||
for (int x = 0; x < width; x += 8)
|
||||
{
|
||||
copyDXTBlock(dst+(y/2)*width+x*2, src);
|
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src += 8;
|
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copyDXTBlock(dst+(y/2)*width+x*2+8, src);
|
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src += 8;
|
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copyDXTBlock(dst+(y/2+2)*width+x*2, src);
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||||
src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
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src += 8;
|
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}
|
||||
}
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||||
return PC_TEX_FMT_DXT1;
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#else
|
||||
for (int y = 0; y < height; y += 8)
|
||||
{
|
||||
for (int x = 0; x < width; x += 8)
|
||||
{
|
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decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
|
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decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
|
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decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
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||||
src += sizeof(DXTBlock);
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||||
}
|
||||
}
|
||||
#endif
|
||||
return PC_TEX_FMT_BGRA32;
|
||||
}
|
||||
}
|
||||
|
||||
// The "copy" texture formats, too?
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//switch endianness, unswizzle
|
||||
//TODO: to save memory, don't blindly convert everything to argb8888
|
||||
@ -599,12 +812,91 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
|
||||
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
|
||||
{
|
||||
TexFmt_Overlay_Enable = enable;
|
||||
TexFmt_Overlay_Center = center;
|
||||
}
|
||||
|
||||
void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
PC_TexFormat retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);
|
||||
|
||||
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
|
||||
return;
|
||||
|
||||
int w = min(width, 40);
|
||||
int h = min(height, 10);
|
||||
|
||||
int xoff = (width - w) >> 1;
|
||||
int yoff = (height - h) >> 1;
|
||||
|
||||
if (!TexFmt_Overlay_Center)
|
||||
{
|
||||
xoff=0;
|
||||
yoff=0;
|
||||
}
|
||||
|
||||
const char* fmt = texfmt[texformat&15];
|
||||
while (*fmt)
|
||||
{
|
||||
int xcnt = 0;
|
||||
int nchar = sfont_map[(int)*fmt];
|
||||
|
||||
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
||||
|
||||
for (int x = 0; x < 9;x++)
|
||||
{
|
||||
if (ptr[x] == 0x78)
|
||||
break;
|
||||
xcnt++;
|
||||
}
|
||||
|
||||
for (int y=0; y < 10; y++)
|
||||
{
|
||||
for (int x=0; x < xcnt; x++)
|
||||
{
|
||||
switch(retval)
|
||||
{
|
||||
case PC_TEX_FMT_I8:
|
||||
{
|
||||
// TODO: Is this an acceptable way to draw in I8?
|
||||
u8 *dtp = (u8*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
|
||||
break;
|
||||
}
|
||||
case PC_TEX_FMT_IA8:
|
||||
case PC_TEX_FMT_IA4_AS_IA8:
|
||||
{
|
||||
u16 *dtp = (u16*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
|
||||
break;
|
||||
}
|
||||
case PC_TEX_FMT_RGB565:
|
||||
{
|
||||
u16 *dtp = (u16*)dst;
|
||||
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case PC_TEX_FMT_BGRA32:
|
||||
{
|
||||
int *dtp = (int*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ptr += 9;
|
||||
}
|
||||
xoff += xcnt;
|
||||
fmt++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
#if defined(HAVE_OPENCL) && HAVE_OPENCL
|
||||
|
@ -84,9 +84,11 @@ enum PC_TexFormat
|
||||
};
|
||||
|
||||
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
|
||||
|
||||
void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt);
|
||||
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt);
|
||||
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt);
|
||||
|
||||
|
||||
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
|
||||
u32 TexDecoder_GetTlutHash(const u8* src, int len);
|
||||
|
||||
|
Reference in New Issue
Block a user