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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
mixed commit:
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -418,6 +418,219 @@ static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
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return PC_TEX_FMT_NONE; // Error
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}
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PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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return PC_TEX_FMT_BGRA32;
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}
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}
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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for (int ix = 0; ix < 4; ix++)
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{
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int val = src[ix];
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dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
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dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
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}
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}
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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memcpy(dst + (y + iy)*width+x, src, 8);
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
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}
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++)
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
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// 11111111 22222222 55555555 66666666
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// 33333333 44444444 77777777 88888888
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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copyDXTBlock(dst+(y/2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2)*width+x*2+8, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
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src += 8;
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}
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}
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return PC_TEX_FMT_DXT1;
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#else
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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}
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}
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#endif
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return PC_TEX_FMT_BGRA32;
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}
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}
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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//switch endianness, unswizzle
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//TODO: to save memory, don't blindly convert everything to argb8888
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@ -599,12 +812,91 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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return PC_TEX_FMT_NONE;
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}
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
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{
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TexFmt_Overlay_Enable = enable;
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TexFmt_Overlay_Center = center;
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}
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void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
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{
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PC_TexFormat retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);
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if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
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return;
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int w = min(width, 40);
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int h = min(height, 10);
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int xoff = (width - w) >> 1;
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int yoff = (height - h) >> 1;
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if (!TexFmt_Overlay_Center)
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{
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xoff=0;
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yoff=0;
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}
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const char* fmt = texfmt[texformat&15];
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while (*fmt)
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{
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int xcnt = 0;
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int nchar = sfont_map[(int)*fmt];
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const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
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for (int x = 0; x < 9;x++)
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{
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if (ptr[x] == 0x78)
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break;
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xcnt++;
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}
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for (int y=0; y < 10; y++)
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{
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for (int x=0; x < xcnt; x++)
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{
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switch(retval)
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{
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case PC_TEX_FMT_I8:
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{
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// TODO: Is this an acceptable way to draw in I8?
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u8 *dtp = (u8*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
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break;
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}
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA4_AS_IA8:
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{
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u16 *dtp = (u16*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
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break;
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}
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case PC_TEX_FMT_RGB565:
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{
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u16 *dtp = (u16*)dst;
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dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
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break;
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}
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default:
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case PC_TEX_FMT_BGRA32:
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{
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int *dtp = (int*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
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break;
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}
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}
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}
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ptr += 9;
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}
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xoff += xcnt;
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fmt++;
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}
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}
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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#if defined(HAVE_OPENCL) && HAVE_OPENCL
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