Add hires texture support to OpenGL

Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds

This is by  baby.lueshi

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-05-07 07:43:56 +00:00
parent e4e1367045
commit d0304dc997
25 changed files with 4344 additions and 868 deletions

View File

@ -60,6 +60,7 @@ void Config::Load()
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
@ -110,6 +111,9 @@ void Config::GameIniLoad() {
if (iniFile->Exists("Video", "SafeTextureCache"))
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
if (iniFile->Exists("Video", "SMGhack"))
iniFile->Get("Video", "SMGhack", &bSMGhack, false);
if (iniFile->Exists("Video", "MSAA"))
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
@ -146,6 +150,7 @@ void Config::Save()
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "FreeLook", bFreeLook);
@ -167,6 +172,7 @@ void Config::Save()
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
iniFile.Set("Hacks", "SMGhack", bSMGhack);
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}

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@ -84,6 +84,8 @@ struct Config
// Utility
bool bDumpTextures;
bool bHiresTextures;
bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
bool bFreeLook;

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@ -54,6 +54,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_HIRESTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPEFBTARGET, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_FREELOOK, ConfigDialog::AdvancedSettingsChanged)
@ -339,6 +340,8 @@ void ConfigDialog::CreateGUIControls()
sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_HiresTextures = new wxCheckBox(m_PageAdvanced, ID_HIRESTEXTURES, wxT("Load Hires textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_HiresTextures->SetValue(g_Config.bHiresTextures);
m_DumpEFBTarget = new wxCheckBox(m_PageAdvanced, ID_DUMPEFBTARGET, wxT("Dump EFB Target"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget);
m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -374,6 +377,7 @@ void ConfigDialog::CreateGUIControls()
m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,"
"\nDisabling it may speed up some games, but could also cause glitches."));
m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
m_SMGh->SetToolTip(wxT("SMG hack for Super Mario Galaxy, Mario Kart Wii and other game probably it will be disable for other game and during SMG ending sequence or movies use the M key to turn this option on or off"));
// Sizers
sHacks = new wxGridBagSizer(0, 0);
@ -418,7 +422,8 @@ void ConfigDialog::CreateGUIControls()
//sUtilities = new wxBoxSizer(wxHORIZONTAL);
sUtilities = new wxGridBagSizer(0, 0);
sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_HiresTextures, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpFrames, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_FreeLook, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sbUtilities->Add(sUtilities, 1, wxEXPAND);
@ -554,6 +559,9 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
case ID_DUMPTEXTURES:
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
break;
case ID_HIRESTEXTURES:
g_Config.bHiresTextures = m_HiresTextures->IsChecked();
break;
case ID_DUMPEFBTARGET:
g_Config.bDumpEFBTarget = m_DumpEFBTarget->IsChecked();
break;

View File

@ -106,6 +106,8 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_DisableFog;
wxCheckBox *m_DstAlphaPass;
wxCheckBox *m_DumpTextures;
wxCheckBox *m_HiresTextures;
wxCheckBox *m_HiresTextures;
wxCheckBox *m_DumpEFBTarget;
wxCheckBox *m_DumpFrames;
wxCheckBox *m_FreeLook;
@ -167,6 +169,8 @@ class ConfigDialog : public wxDialog
ID_SMGHACK,
ID_DUMPTEXTURES,
ID_HIRESTEXTURES,
ID_HIRESTEXTURES,
ID_DUMPEFBTARGET,
ID_DUMPFRAMES,
ID_FREELOOK,

View File

@ -20,7 +20,7 @@
#include "Globals.h"
#include "CommonPaths.h"
#include "StringUtil.h"
#include <fstream>
#ifdef _WIN32
#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
@ -34,6 +34,7 @@
#endif
#include "Config.h"
#include "Hash.h"
#include "Statistics.h"
#include "Profiler.h"
#include "ImageWrite.h"
@ -47,6 +48,10 @@
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "FileUtil.h"
#include "HiresTextures.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
u8 *TextureMngr::temp = NULL;
TextureMngr::TexCache TextureMngr::textures;
@ -156,6 +161,7 @@ void TextureMngr::Init()
{
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
}
void TextureMngr::Invalidate(bool shutdown)
@ -163,6 +169,7 @@ void TextureMngr::Invalidate(bool shutdown)
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
iter->second.Destroy(shutdown);
textures.clear();
HiresTextures::Shutdown();
}
void TextureMngr::Shutdown()
@ -237,25 +244,25 @@ void TextureMngr::InvalidateRange(u32 start_address, u32 size) {
TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
{
/* notes (about "UNsafe texture cache"):
* Have to be removed soon.
* But we keep it until the "safe" way became rock solid
* pros: it has an unique ID held by the texture data itself (@address) once cached.
* cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
*/
/* notes (about "safe texture cache"):
* Metroids text issue (character table):
* Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
* That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
* And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
* have to be a real unique ID.
* DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
*
* Pokemon Colosseum text issue (plain text):
* Use a GX_TF_I4 512x512 text-flush-texture at a const address.
* The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
* so lot's of remaning old text. Thin white chars on black bg too.
*/
// notes (about "UNsafe texture cache"):
// Have to be removed soon.
// But we keep it until the "safe" way became rock solid
// pros: it has an unique ID held by the texture data itself (@address) once cached.
// cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
// notes (about "safe texture cache"):
// Metroids text issue (character table):
// Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
// That's why we have to hash the TLUT too for TLUT tex_format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
// And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
// have to be a real unique ID.
// DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
// Pokemon Colosseum text issue (plain text):
// Use a GX_TF_I4 512x512 text-flush-texture at a const address.
// The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
// so lot's of remaning old text. Thin white chars on black bg too.
// TODO: - clean this up when ready to kill old "unsafe texture cache"
// - fix the key index situation with CopyRenderTargetToTexture.
// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
@ -366,6 +373,26 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (expandedWidth != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
u32 texHash = HashFNV(temp, entry.size_in_bytes);
if (g_Config.bHiresTextures)
{
//Load Custom textures
char texPathTemp[MAX_PATH];
int oldWidth = width;
int oldHeight = height;
sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
PC_TexFormat customTex = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
if (customTex != PC_TEX_FMT_NONE)
{
entry.size_in_bytes = sizeof(temp);
entry.scaleX = (float) width / oldWidth;
entry.scaleY = (float) height / oldHeight;
INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
dfmt = customTex;
}
}
if (dfmt != PC_TEX_FMT_DXT1)
{
int gl_format;
@ -381,6 +408,11 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
gl_iformat = 4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_RGBA32:
gl_format = GL_RGBA;
gl_iformat = 4;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY;
@ -434,10 +466,13 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (g_Config.bDumpTextures) // dump texture to file
{
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s/txt_%04i_%i.tga", FULL_DUMP_TEXTURES_DIR, counter++, tex_format);
SaveTexture(szTemp,target, entry.texture, width, height);
sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
if (!File::Exists(szTemp))
{
SaveTexture(szTemp, target, entry.texture, width, height);
}
}
INCSTAT(stats.numTexturesCreated);

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@ -29,7 +29,7 @@ class TextureMngr
public:
struct TCacheEntry
{
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), scaleX(1.0f), scaleY(1.0f), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
GLuint texture;
u32 addr;
@ -43,6 +43,8 @@ public:
int frameCount;
int w, h, fmt;
float scaleX, scaleY; // Hires texutres need this
bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
// later conversions would have to convert properly from rendertexfmt to texfmt
bool isUpsideDown;

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@ -236,6 +236,9 @@ void Flush()
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
}
// texture is hires - pass the scaling size
if (tentry->scaleX != 1.0f && tentry->scaleY != 1.0f)
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
if (g_Config.iLog & CONF_SAVETEXTURES)
{
// save the textures