Add hires texture support to OpenGL

Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds

This is by  baby.lueshi

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-05-07 07:43:56 +00:00
parent e4e1367045
commit d0304dc997
25 changed files with 4344 additions and 868 deletions

View File

@ -29,7 +29,7 @@ class TextureMngr
public:
struct TCacheEntry
{
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), scaleX(1.0f), scaleY(1.0f), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
GLuint texture;
u32 addr;
@ -43,6 +43,8 @@ public:
int frameCount;
int w, h, fmt;
float scaleX, scaleY; // Hires texutres need this
bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
// later conversions would have to convert properly from rendertexfmt to texfmt
bool isUpsideDown;