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Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
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@ -16,6 +16,7 @@
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/MappingCommon.h"
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#include "InputCommon/InputConfig.h"
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namespace MappingCommon
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{
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@ -135,6 +136,7 @@ public:
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m_parent->Save();
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m_parent->GetController()->UpdateSingleControlReference(g_controller_interface,
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control_reference);
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m_parent->GetController()->GetConfig()->GenerateControllerTextures();
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}
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void UpdateInputDetectionStartTimer()
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@ -322,6 +322,7 @@ void MappingWindow::OnLoadProfilePressed()
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m_controller->LoadConfig(ini.GetOrCreateSection("Profile"));
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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@ -561,6 +562,7 @@ void MappingWindow::OnDefaultFieldsPressed()
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{
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m_controller->LoadDefaults(g_controller_interface);
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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@ -578,6 +580,7 @@ void MappingWindow::OnClearFieldsPressed()
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m_controller->SetDefaultDevice(default_device);
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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