ImageWriter: Don't use inplace alpha truncation.

This may lead to errors in the D3D backend, as we overwrite read-only memory.
This commit is contained in:
degasus
2016-10-08 11:54:27 +02:00
parent 0e5fc56bc9
commit d078309827
2 changed files with 22 additions and 11 deletions

View File

@ -8,5 +8,5 @@
#include "Common/CommonTypes.h"
bool SaveData(const std::string& filename, const std::string& data);
bool TextureToPng(u8* data, int row_stride, const std::string& filename, int width, int height,
bool saveAlpha = true);
bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
int height, bool saveAlpha = true);